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519fce94e97888d37efc11b44e6cc6cb01b51a3a
godot/modules/ik/config.py

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InverseKinematics node, basic features I don't already know how the fuck it works, but it is. A bit slow currently, but hope to improve it soon. The current limitations: 1. No constraints. At all. 2. Used simplest CCD algorithm, I just can't believe in jacobian construction from code. 3. Slow to get to target.
2016-03-29 22:52:31 +03:00
def can_build(platform):
return True
def configure(env):
pass
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