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596bf6bdaaceb8b495c8d58ca481aae9852dc430
godot/platform/android/java/settings.gradle

10 lines
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Groovy
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Split the Android platform java logic into an Android library module (`lib`) and an application module (`app`). The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip').
2019-09-02 17:31:51 -07:00
// Configure the root project.
rootProject.name = "Godot"
include ':app'
include ':lib'
Add a separate `nativeSrcsConfigs` module to handle Android Studio constraints for native code editor support. (cherry picked from commit edf762fba6b305771191b706e4d097f7b5285360)
2020-10-28 16:32:45 -07:00
include ':nativeSrcsConfigs'
Add support for Play Asset Delivery. This only adds support for a subset of Play Asset Delivery: this causes a single install-time asset pack to always be present, but doesn't add support for dynamically downloaded asset packs.
2021-09-09 19:55:42 -07:00
include ':assetPacks:installTime'
project(':assetPacks:installTime').projectDir = file("app/assetPacks/installTime")
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