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86253cbdfe0410ad4d50c2051036b51fb01ea16d
godot/platform/osx/SCsub

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GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
Import('env')
files = [
'os_osx.mm',
'godot_main_osx.mm',
'audio_driver_osx.cpp',
'sem_osx.cpp',
# 'context_gl_osx.cpp',
utf stuff on osx
2015-12-13 22:21:49 -03:00
'dir_access_osx.mm',
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
]
Build System Changes -=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
2014-10-07 01:31:49 -03:00
env.Program('#bin/godot',files)
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