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godot/platform/javascript/engine/externs.js

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[HTML5] Refactor JS, threads support, closures. - Refactored the Engine code, splitted across files. - Use MODULARIZE option to build emscripten code into it's own closure. - Enable lto support (saves ~2MiB in release). - Enable optional closure compiler pass for JS and generated code. - Enable optional pthreads support. - Can now build with tools=yes (not much to see yet). - Dropped some deprecated code for older toolchains.
2020-03-11 11:55:28 +01:00
var Godot;
var WebAssembly = {};
WebAssembly.instantiate = function(buffer, imports) {};
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