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godot/doc/classes/Texture2DArray.xml

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doc: Sync classref with current source Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12 09:59:06 +01:00
<?xml version="1.0" encoding="UTF-8" ?>
doc: Sync classref with current source Adds API changes from the new GPU lightmapper.
2020-05-12 10:10:34 +02:00
<class name="Texture2DArray" inherits="ImageTextureLayered" version="4.0">
doc: Sync classref with current source Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12 09:59:06 +01:00
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>
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