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godot/thirdparty/misc/hq2x.h

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Finalized DynamicFont implementation -DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:26 -03:00
#ifndef HQ2X_H
#define HQ2X_H
Make core/ includes absolute, remove subfolders from include path This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-09-11 18:13:45 +02:00
#include "core/typedefs.h"
Finalized DynamicFont implementation -DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:26 -03:00
uint32_t *hq2x_resize(
const uint32_t *image,
uint32_t width,
uint32_t height,
uint32_t *output,
uint32_t trY = 0x30,
uint32_t trU = 0x07,
uint32_t trV = 0x06,
uint32_t trA = 0x50,
bool wrapX = false,
bool wrapY = false );
#endif // HQ2X_H
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