Add GLOBAL_GET cached macros.

GLOBAL_GET is an expensive operation which should not be used each frame / tick.
This PR adds macros which do a cheaper revision check, and only call the expensive GLOBAL_GET when project settings have changed.

Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com>
This commit is contained in:
lawnjelly
2025-03-07 12:43:51 +00:00
parent 766b02c9cd
commit 0758ad0612
33 changed files with 79 additions and 51 deletions

View File

@ -590,7 +590,7 @@ void ScriptTextEditor::_validate_script() {
warnings_panel->clear();
// Add missing connections.
if (GLOBAL_GET("debug/gdscript/warnings/enable").booleanize()) {
if (GLOBAL_GET_CACHED(bool, "debug/gdscript/warnings/enable")) {
Node *base = get_tree()->get_edited_scene_root();
if (base && missing_connections.size() > 0) {
warnings_panel->push_table(1);