Use fragment shader instead of compute shader for effects for mobile renderer
This commit is contained in:
@ -280,6 +280,9 @@ RendererCompositorRD::RendererCompositorRD() {
|
||||
// default to our high end renderer
|
||||
scene = memnew(RendererSceneRenderImplementation::RenderForwardClustered(storage));
|
||||
}
|
||||
|
||||
// now we're ready to create our effects,
|
||||
storage->init_effects(!scene->_render_buffers_can_be_storage());
|
||||
}
|
||||
|
||||
RendererCompositorRD::~RendererCompositorRD() {
|
||||
|
||||
Reference in New Issue
Block a user