fixed problem with crashing godot when changing number of steps while no animation added
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@ -3319,7 +3319,8 @@ void AnimationKeyEditor::_insert_delay() {
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void AnimationKeyEditor::_step_changed(float p_len) {
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updating=true;
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animation->set_step(p_len);
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if (!animation.is_null())
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animation->set_step(p_len);
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updating=false;
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}
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