diff --git a/doc/classes/DirectionalLight3D.xml b/doc/classes/DirectionalLight3D.xml
index f66be6dddec..fc7ce94a2bc 100644
--- a/doc/classes/DirectionalLight3D.xml
+++ b/doc/classes/DirectionalLight3D.xml
@@ -39,6 +39,8 @@
The distance from shadow split 2 to split 3. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [code]SHADOW_PARALLEL_4_SPLITS[/code].
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diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml
index 930a68be7f1..dda6faa80af 100644
--- a/doc/classes/Light3D.xml
+++ b/doc/classes/Light3D.xml
@@ -65,7 +65,7 @@
The intensity of the specular blob in objects affected by the light. At [code]0[/code], the light becomes a pure diffuse light. When not baking emission, this can be used to avoid unrealistic reflections when placing lights above an emissive surface.
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Used to adjust shadow appearance. Too small a value results in self-shadowing ("shadow acne"), while too large a value causes shadows to separate from casters ("peter-panning"). Adjust as needed.
@@ -77,7 +77,7 @@
If [code]true[/code], the light will cast shadows.
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Offsets the lookup into the shadow map by the object's normal. This can be used to reduce self-shadowing artifacts without using [member shadow_bias]. In practice, this value should be tweaked along with [member shadow_bias] to reduce artifacts as much as possible.
diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml
index d4eba77ffac..c44df728782 100644
--- a/doc/classes/RichTextLabel.xml
+++ b/doc/classes/RichTextLabel.xml
@@ -52,7 +52,7 @@
Clears the tag stack and sets [member bbcode_text] to an empty string.
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diff --git a/doc/classes/SpotLight3D.xml b/doc/classes/SpotLight3D.xml
index d8d82a6852f..423633e5834 100644
--- a/doc/classes/SpotLight3D.xml
+++ b/doc/classes/SpotLight3D.xml
@@ -12,6 +12,8 @@
+
+
The spotlight's angle in degrees.
diff --git a/doc/classes/VisualShaderNodeTexture2DArrayUniform.xml b/doc/classes/VisualShaderNodeTexture2DArrayUniform.xml
new file mode 100644
index 00000000000..976fcf26c8f
--- /dev/null
+++ b/doc/classes/VisualShaderNodeTexture2DArrayUniform.xml
@@ -0,0 +1,13 @@
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