Clarify the FOV setting in the 3D editor camera is vertical FOV

This commit is contained in:
Hugo Locurcio
2024-01-01 17:43:01 +01:00
parent 313f623b9d
commit 253ad63005
2 changed files with 6 additions and 4 deletions

View File

@ -8576,7 +8576,8 @@ Node3DEditor::Node3DEditor() {
settings_fov->set_step(0.1);
settings_fov->set_value(EDITOR_GET("editors/3d/default_fov"));
settings_fov->set_select_all_on_focus(true);
settings_vbc->add_margin_child(TTR("Perspective FOV (deg.):"), settings_fov);
settings_fov->set_tooltip_text(TTR("FOV is defined as a vertical value, as the editor camera always uses the Keep Height aspect mode."));
settings_vbc->add_margin_child(TTR("Perspective VFOV (deg.):"), settings_fov);
settings_znear = memnew(SpinBox);
settings_znear->set_max(MAX_Z);