diff --git a/scene/main/node.cpp b/scene/main/node.cpp index ff48f5f510c..f9d87570086 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -429,11 +429,7 @@ void Node::move_child(Node *p_child, int p_pos) { for (int i = motion_from; i <= motion_to; i++) { data.children[i]->notification(NOTIFICATION_MOVED_IN_PARENT); } - for (const Map::Element *E = p_child->data.grouped.front(); E; E = E->next()) { - if (E->get().group) { - E->get().group->changed = true; - } - } + p_child->_propagate_groups_dirty(); data.blocked--; } @@ -446,6 +442,18 @@ void Node::raise() { data.parent->move_child(this, data.parent->data.children.size() - 1); } +void Node::_propagate_groups_dirty() { + for (const Map::Element *E = data.grouped.front(); E; E = E->next()) { + if (E->get().group) { + E->get().group->changed = true; + } + } + + for (int i = 0; i < data.children.size(); i++) { + data.children[i]->_propagate_groups_dirty(); + } +} + void Node::add_child_notify(Node *p_child) { // to be used when not wanted } diff --git a/scene/main/node.h b/scene/main/node.h index 665c024e0c0..35e37bf0363 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -207,6 +207,7 @@ private: void _propagate_physics_interpolation_reset_requested(); void _print_stray_nodes(); void _propagate_pause_owner(Node *p_owner); + void _propagate_groups_dirty(); Array _get_node_and_resource(const NodePath &p_path); void _duplicate_signals(const Node *p_original, Node *p_copy) const;