Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components into a dedicated folder, `editor/gui`. Also move `editor_file_server` next to the rest of debugger classes.
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@ -37,9 +37,9 @@
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_toaster.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/editor_zoom_widget.h"
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#include "editor/gui/editor_toaster.h"
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#include "editor/gui/editor_zoom_widget.h"
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#include "editor/plugins/animation_player_editor_plugin.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "editor/scene_tree_dock.h"
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@ -56,6 +56,7 @@
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#include "scene/gui/separator.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/subviewport_container.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/gui/view_panner.h"
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#include "scene/main/canvas_layer.h"
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#include "scene/main/window.h"
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