[HTML5] Better fullscreen, canvas resizing.
Three canvas resize policies: - `None`: Godot window settings are ignored. - `Project`: Godot handles the canvas like a native app (resizing it when setting the window size). - `Adaptive`: Canvas size will always adapt to browser window size. Use `None` if you want to control the canvas size with custom JavaScript code.
This commit is contained in:
@ -42,7 +42,6 @@
|
||||
class OS_JavaScript : public OS_Unix {
|
||||
private:
|
||||
VideoMode video_mode;
|
||||
Vector2 windowed_size;
|
||||
bool window_maximized;
|
||||
bool entering_fullscreen;
|
||||
bool just_exited_fullscreen;
|
||||
|
||||
Reference in New Issue
Block a user