Fix materials not updating when texture replaced/deleted
This commit is contained in:
@ -741,7 +741,6 @@ RendererStorageRD::ShaderData *RendererSceneSkyRD::_create_sky_shader_funcs() {
|
||||
RendererStorageRD::MaterialData *RendererSceneSkyRD::_create_sky_material_func(SkyShaderData *p_shader) {
|
||||
SkyMaterialData *material_data = memnew(SkyMaterialData);
|
||||
material_data->shader_data = p_shader;
|
||||
material_data->last_frame = false;
|
||||
//update will happen later anyway so do nothing.
|
||||
return material_data;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user