Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
This commit is contained in:
98
doc/classes/EditorFileSystem.xml
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98
doc/classes/EditorFileSystem.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorFileSystem" inherits="Node" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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Resource filesystem, as the editor sees it.
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</brief_description>
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<description>
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This object holds information of all resources in the filesystem, their types, etc.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_file_type" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="path" type="String">
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</argument>
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<description>
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Get the type of the file, given the full path.
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</description>
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</method>
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<method name="get_filesystem">
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<return type="EditorFileSystemDirectory">
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</return>
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<description>
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Get the root directory object.
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</description>
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</method>
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<method name="get_filesystem_path">
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<return type="EditorFileSystemDirectory">
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</return>
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<argument index="0" name="path" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_scanning_progress" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Return the scan progress for 0 to 1 if the FS is being scanned.
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</description>
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</method>
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<method name="is_scanning" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Return true of the filesystem is being scanned.
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</description>
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</method>
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<method name="scan">
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<return type="void">
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</return>
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<description>
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Scan the filesystem for changes.
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</description>
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</method>
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<method name="scan_sources">
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<return type="void">
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</return>
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<description>
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Check if the source of any imported resource changed.
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</description>
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</method>
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<method name="update_file">
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<return type="void">
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</return>
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<argument index="0" name="path" type="String">
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</argument>
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<description>
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Update a file information. Call this if an external program (not Godot) modified the file.
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</description>
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</method>
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</methods>
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<signals>
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<signal name="filesystem_changed">
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<description>
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Emitted if the filesystem changed.
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</description>
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</signal>
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<signal name="resources_reimported">
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<argument index="0" name="resources" type="PoolStringArray">
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</argument>
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<description>
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</description>
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</signal>
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<signal name="sources_changed">
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<argument index="0" name="exist" type="bool">
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</argument>
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<description>
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Emitted if the source of any imported file changed.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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