Remove redundant semicolons from Kotlin/gradle files
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@ -150,7 +150,7 @@ class Godot(private val context: Context) : SensorEventListener {
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private var useApkExpansion = false
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private var useImmersive = false
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private var useDebugOpengl = false
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private var darkMode = false;
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private var darkMode = false
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private var containerLayout: FrameLayout? = null
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var renderView: GodotRenderView? = null
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@ -290,7 +290,7 @@ class Godot(private val context: Context) : SensorEventListener {
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initializationStarted = false
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throw e
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} finally {
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endBenchmarkMeasure("Startup", "Godot::onCreate");
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endBenchmarkMeasure("Startup", "Godot::onCreate")
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}
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}
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@ -613,7 +613,7 @@ class Godot(private val context: Context) : SensorEventListener {
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// These properties are defined after Godot setup completion, so we retrieve them here.
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val longPressEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_long_press_as_right_click"))
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val panScaleEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_pan_and_scale_gestures"))
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val rotaryInputAxis = java.lang.Integer.parseInt(GodotLib.getGlobal("input_devices/pointing/android/rotary_input_scroll_axis"));
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val rotaryInputAxis = java.lang.Integer.parseInt(GodotLib.getGlobal("input_devices/pointing/android/rotary_input_scroll_axis"))
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runOnUiThread {
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renderView?.inputHandler?.apply {
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@ -142,7 +142,7 @@ internal class VkThread(private val vkSurfaceView: VkSurfaceView, private val vk
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fun onSurfaceChanged(width: Int, height: Int) {
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lock.withLock {
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hasSurface = true
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surfaceChanged = true;
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surfaceChanged = true
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this.width = width
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this.height = height
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@ -179,7 +179,7 @@ internal class VkThread(private val vkSurfaceView: VkSurfaceView, private val vk
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// blocking the thread lifecycle by holding onto the lock.
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if (eventQueue.isNotEmpty()) {
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event = eventQueue.removeAt(0)
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break;
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break
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}
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if (readyToDraw) {
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@ -199,7 +199,7 @@ internal class VkThread(private val vkSurfaceView: VkSurfaceView, private val vk
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}
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// Break out of the loop so drawing can occur without holding onto the lock.
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break;
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break
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} else if (rendererResumed) {
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// If we aren't ready to draw but are resumed, that means we either lost a surface
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// or the app was paused.
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