GDNative add new core types.

This commit is contained in:
bruvzg
2020-05-18 12:18:43 +03:00
parent 0187cdae9a
commit 74eecd1d6b
19 changed files with 2778 additions and 244 deletions

View File

@ -38,6 +38,9 @@ extern "C" {
#endif
static_assert(sizeof(godot_vector3) == sizeof(Vector3), "Vector3 size mismatch");
static_assert(sizeof(godot_vector3i) == sizeof(Vector3i), "Vector3i size mismatch");
// Vector3
void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z) {
Vector3 *dest = (Vector3 *)r_dest;
@ -51,6 +54,13 @@ godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self) {
return ret;
}
godot_vector3i GDAPI godot_vector3_as_vector3i(const godot_vector3 *p_self) {
godot_vector3i dest;
const Vector3 *self = (const Vector3 *)p_self;
*((Vector3i *)&dest) = Vector3i(*self);
return dest;
}
godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self) {
const Vector3 *self = (const Vector3 *)p_self;
return self->min_axis();
@ -169,6 +179,13 @@ godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self) {
return dest;
}
godot_vector3 GDAPI godot_vector3_sign(const godot_vector3 *p_self) {
godot_vector3 dest;
const Vector3 *self = (const Vector3 *)p_self;
*((Vector3 *)&dest) = self->sign();
return dest;
}
godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self) {
godot_vector3 dest;
const Vector3 *self = (const Vector3 *)p_self;
@ -315,6 +332,133 @@ godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot
return self->get_axis(p_axis);
}
// Vector3i
void GDAPI godot_vector3i_new(godot_vector3i *r_dest, const godot_int p_x, const godot_int p_y, const godot_int p_z) {
Vector3i *dest = (Vector3i *)r_dest;
*dest = Vector3i(p_x, p_y, p_z);
}
godot_string GDAPI godot_vector3i_as_string(const godot_vector3i *p_self) {
godot_string ret;
const Vector3i *self = (const Vector3i *)p_self;
memnew_placement(&ret, String(*self));
return ret;
}
godot_vector3 GDAPI godot_vector3i_as_vector3(const godot_vector3i *p_self) {
godot_vector3 dest;
const Vector3i *self = (const Vector3i *)p_self;
*((Vector3 *)&dest) = Vector3(*self);
return dest;
}
godot_int GDAPI godot_vector3i_min_axis(const godot_vector3i *p_self) {
const Vector3i *self = (const Vector3i *)p_self;
return self->min_axis();
}
godot_int GDAPI godot_vector3i_max_axis(const godot_vector3i *p_self) {
const Vector3i *self = (const Vector3i *)p_self;
return self->max_axis();
}
godot_vector3i GDAPI godot_vector3i_abs(const godot_vector3i *p_self) {
godot_vector3i dest;
const Vector3i *self = (const Vector3i *)p_self;
*((Vector3i *)&dest) = self->abs();
return dest;
}
godot_vector3i GDAPI godot_vector3i_sign(const godot_vector3i *p_self) {
godot_vector3i dest;
const Vector3i *self = (const Vector3i *)p_self;
*((Vector3i *)&dest) = self->sign();
return dest;
}
godot_vector3i GDAPI godot_vector3i_operator_add(const godot_vector3i *p_self, const godot_vector3i *p_b) {
godot_vector3i raw_dest;
Vector3i *dest = (Vector3i *)&raw_dest;
Vector3i *self = (Vector3i *)p_self;
const Vector3i *b = (const Vector3i *)p_b;
*dest = *self + *b;
return raw_dest;
}
godot_vector3i GDAPI godot_vector3i_operator_subtract(const godot_vector3i *p_self, const godot_vector3i *p_b) {
godot_vector3i raw_dest;
Vector3i *dest = (Vector3i *)&raw_dest;
Vector3i *self = (Vector3i *)p_self;
const Vector3i *b = (const Vector3i *)p_b;
*dest = *self - *b;
return raw_dest;
}
godot_vector3i GDAPI godot_vector3i_operator_multiply_vector(const godot_vector3i *p_self, const godot_vector3i *p_b) {
godot_vector3i raw_dest;
Vector3i *dest = (Vector3i *)&raw_dest;
Vector3i *self = (Vector3i *)p_self;
const Vector3i *b = (const Vector3i *)p_b;
*dest = *self * *b;
return raw_dest;
}
godot_vector3i GDAPI godot_vector3i_operator_multiply_scalar(const godot_vector3i *p_self, const godot_int p_b) {
godot_vector3i raw_dest;
Vector3i *dest = (Vector3i *)&raw_dest;
Vector3i *self = (Vector3i *)p_self;
*dest = *self * p_b;
return raw_dest;
}
godot_vector3i GDAPI godot_vector3i_operator_divide_vector(const godot_vector3i *p_self, const godot_vector3i *p_b) {
godot_vector3i raw_dest;
Vector3i *dest = (Vector3i *)&raw_dest;
Vector3i *self = (Vector3i *)p_self;
const Vector3i *b = (const Vector3i *)p_b;
*dest = *self / *b;
return raw_dest;
}
godot_vector3i GDAPI godot_vector3i_operator_divide_scalar(const godot_vector3i *p_self, const godot_int p_b) {
godot_vector3i raw_dest;
Vector3i *dest = (Vector3i *)&raw_dest;
Vector3i *self = (Vector3i *)p_self;
*dest = *self / p_b;
return raw_dest;
}
godot_bool GDAPI godot_vector3i_operator_equal(const godot_vector3i *p_self, const godot_vector3i *p_b) {
Vector3i *self = (Vector3i *)p_self;
const Vector3i *b = (const Vector3i *)p_b;
return *self == *b;
}
godot_bool GDAPI godot_vector3i_operator_less(const godot_vector3i *p_self, const godot_vector3i *p_b) {
Vector3i *self = (Vector3i *)p_self;
const Vector3i *b = (const Vector3i *)p_b;
return *self < *b;
}
godot_vector3i GDAPI godot_vector3i_operator_neg(const godot_vector3i *p_self) {
godot_vector3i raw_dest;
Vector3i *dest = (Vector3i *)&raw_dest;
const Vector3i *self = (const Vector3i *)p_self;
*dest = -(*self);
return raw_dest;
}
void GDAPI godot_vector3i_set_axis(godot_vector3i *p_self, const godot_vector3_axis p_axis, const godot_int p_val) {
Vector3i *self = (Vector3i *)p_self;
self->set_axis(p_axis, p_val);
}
godot_int GDAPI godot_vector3i_get_axis(const godot_vector3i *p_self, const godot_vector3_axis p_axis) {
const Vector3i *self = (const Vector3i *)p_self;
return self->get_axis(p_axis);
}
#ifdef __cplusplus
}
#endif