Make auto translation inheritable

This commit is contained in:
Michael Alexsander
2024-01-23 18:29:45 -03:00
parent 6f805dee2a
commit 7b42c24550
51 changed files with 284 additions and 136 deletions

View File

@ -52,32 +52,58 @@ Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path,
Ref<SceneState> state = Ref<PackedScene>(loaded_res)->get_state();
Vector<String> parsed_strings;
List<String> tabcontainer_paths;
Vector<Pair<NodePath, bool>> atr_owners;
Vector<String> tabcontainer_paths;
for (int i = 0; i < state->get_node_count(); i++) {
String node_type = state->get_node_type(i);
bool is_control = ClassDB::is_parent_class(node_type, "Control");
if (!is_control && !ClassDB::is_parent_class(node_type, "Window")) {
continue;
String parent_path = state->get_node_path(i, true);
// Find the `auto_translate_mode` property.
bool auto_translating = true;
bool auto_translate_mode_found = false;
for (int j = 0; j < state->get_node_property_count(i); j++) {
if (state->get_node_property_name(i, j) != "auto_translate_mode") {
continue;
}
auto_translate_mode_found = true;
int idx_last = atr_owners.size() - 1;
if (idx_last > 0 && !parent_path.begins_with(atr_owners[idx_last].first)) {
// Switch to the previous auto translation owner this was nested in, if that was the case.
atr_owners.remove_at(idx_last);
idx_last -= 1;
}
int auto_translate_mode = (int)state->get_node_property_value(i, j);
if (auto_translate_mode == Node::AUTO_TRANSLATE_MODE_DISABLED) {
auto_translating = false;
}
atr_owners.push_back(Pair(state->get_node_path(i), auto_translating));
break;
}
// Find the `auto_translate` property, and abort the string parsing of the node if disabled.
bool auto_translating = true;
for (int j = 0; j < state->get_node_property_count(i); j++) {
if (state->get_node_property_name(i, j) == "auto_translate" && (bool)state->get_node_property_value(i, j) == false) {
auto_translating = false;
break;
// If `auto_translate_mode` wasn't found, that means it is set to its default value (`AUTO_TRANSLATE_MODE_INHERIT`).
if (!auto_translate_mode_found) {
int idx_last = atr_owners.size() - 1;
if (idx_last > 0 && atr_owners[idx_last].first == parent_path) {
auto_translating = atr_owners[idx_last].second;
} else {
atr_owners.push_back(Pair(state->get_node_path(i), true));
}
}
// Parse the names of children of `TabContainer`s, as they are used for tab titles.
if (!tabcontainer_paths.is_empty()) {
String parent_path = state->get_node_path(i, true);
if (!parent_path.begins_with(tabcontainer_paths[tabcontainer_paths.size() - 1])) {
// Switch to the previous `TabContainer` this was nested in, if that was the case.
tabcontainer_paths.pop_back();
tabcontainer_paths.remove_at(tabcontainer_paths.size() - 1);
}
if (is_control && auto_translating && !tabcontainer_paths.is_empty() && parent_path == tabcontainer_paths[tabcontainer_paths.size() - 1]) {
if (auto_translating && !tabcontainer_paths.is_empty() && ClassDB::is_parent_class(node_type, "Control") &&
parent_path == tabcontainer_paths[tabcontainer_paths.size() - 1]) {
parsed_strings.push_back(state->get_node_name(i));
}
}