Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
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@ -166,10 +166,10 @@ class GridMap : public Node3D {
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struct BakeLight {
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VS::LightType type;
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RS::LightType type;
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Vector3 pos;
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Vector3 dir;
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float param[VS::LIGHT_PARAM_MAX];
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float param[RS::LIGHT_PARAM_MAX];
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};
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_FORCE_INLINE_ Vector3 _octant_get_offset(const OctantKey &p_key) const {
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