diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index 9612a679c1e..049b49d4225 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -1232,8 +1232,6 @@ void CPUParticles2D::_notification(int p_what) { _refresh_interpolation_state(); - set_physics_process_internal(emitting && _interpolation_data.interpolated_follow); - // If we are interpolated following, then reset physics interpolation // when first appearing. This won't be called by canvas item, as in the // following mode, is_physics_interpolated() is actually FALSE.