Unify and streamline connecting to Resource changes
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@ -222,7 +222,7 @@ void ShaderFileEditor::_bind_methods() {
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void ShaderFileEditor::edit(const Ref<RDShaderFile> &p_shader) {
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if (p_shader.is_null()) {
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if (shader_file.is_valid()) {
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shader_file->disconnect("changed", callable_mp(this, &ShaderFileEditor::_shader_changed));
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shader_file->disconnect_changed(callable_mp(this, &ShaderFileEditor::_shader_changed));
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}
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return;
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}
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@ -234,7 +234,7 @@ void ShaderFileEditor::edit(const Ref<RDShaderFile> &p_shader) {
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shader_file = p_shader;
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if (shader_file.is_valid()) {
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shader_file->connect("changed", callable_mp(this, &ShaderFileEditor::_shader_changed));
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shader_file->connect_changed(callable_mp(this, &ShaderFileEditor::_shader_changed));
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}
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_update_options();
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