Rename instance()->instantiate() when it's a verb

This commit is contained in:
Lightning_A
2021-06-17 16:03:09 -06:00
parent 60dcc4f39c
commit e28fd07b2b
371 changed files with 1318 additions and 1318 deletions

View File

@ -1243,7 +1243,7 @@ void EditorNode::_get_scene_metadata(const String &p_file) {
String path = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(p_file.get_file() + "-editstate-" + p_file.md5_text() + ".cfg");
Ref<ConfigFile> cf;
cf.instance();
cf.instantiate();
Error err = cf->load(path);
if (err != OK || !cf->has_section("editor_states")) {
@ -1277,7 +1277,7 @@ void EditorNode::_set_scene_metadata(const String &p_file, int p_idx) {
String path = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(p_file.get_file() + "-editstate-" + p_file.md5_text() + ".cfg");
Ref<ConfigFile> cf;
cf.instance();
cf.instantiate();
Dictionary md;
@ -1422,7 +1422,7 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
// We cannot fallback on the 2D editor, because it may not have been used yet,
// which would result in an invalid texture.
if (c3d == 0 && c2d == 0) {
img.instance();
img.instantiate();
img->create(1, 1, false, Image::FORMAT_RGB8);
} else if (c3d < c2d) {
Ref<ViewportTexture> viewport_texture = scene_root->get_texture();
@ -1607,16 +1607,16 @@ void EditorNode::_save_scene(String p_file, int idx) {
if (ResourceCache::has(p_file)) {
// something may be referencing this resource and we are good with that.
// we must update it, but also let the previous scene state go, as
// old version still work for referencing changes in instanced or inherited scenes
// old version still work for referencing changes in instantiated or inherited scenes
sdata = Ref<PackedScene>(Object::cast_to<PackedScene>(ResourceCache::get(p_file)));
if (sdata.is_valid()) {
sdata->recreate_state();
} else {
sdata.instance();
sdata.instantiate();
}
} else {
sdata.instance();
sdata.instantiate();
}
Error err = sdata->pack(scene);
@ -1840,11 +1840,11 @@ void EditorNode::_dialog_action(String p_file) {
}
Ref<ConfigFile> config;
config.instance();
config.instantiate();
Error err = config->load(EditorSettings::get_singleton()->get_editor_layouts_config());
if (err == ERR_FILE_CANT_OPEN || err == ERR_FILE_NOT_FOUND) {
config.instance(); // new config
config.instantiate(); // new config
} else if (err != OK) {
show_warning(TTR("An error occurred while trying to save the editor layout.\nMake sure the editor's user data path is writable."));
return;
@ -1868,7 +1868,7 @@ void EditorNode::_dialog_action(String p_file) {
}
Ref<ConfigFile> config;
config.instance();
config.instantiate();
Error err = config->load(EditorSettings::get_singleton()->get_editor_layouts_config());
if (err != OK || !config->has_section(p_file)) {
@ -2073,7 +2073,7 @@ void EditorNode::_edit_current() {
editable_warning = TTR("This resource belongs to a scene that was imported, so it's not editable.\nPlease read the documentation relevant to importing scenes to better understand this workflow.");
} else {
if ((!get_edited_scene() || get_edited_scene()->get_filename() != base_path) && ResourceLoader::get_resource_type(base_path) == "PackedScene") {
editable_warning = TTR("This resource belongs to a scene that was instanced or inherited.\nChanges to it won't be kept when saving the current scene.");
editable_warning = TTR("This resource belongs to a scene that was instantiated or inherited.\nChanges to it won't be kept when saving the current scene.");
}
}
} else if (current_res->get_path().is_resource_file()) {
@ -3135,7 +3135,7 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled,
}
Ref<ConfigFile> cf;
cf.instance();
cf.instantiate();
if (!DirAccess::exists(p_addon.get_base_dir())) {
_remove_plugin_from_enabled(p_addon);
WARN_PRINT("Addon '" + p_addon + "' failed to load. No directory found. Removing from enabled plugins.");
@ -3516,7 +3516,7 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
sdata->set_path(lpath, true); //take over path
}
Node *new_scene = sdata->instance(PackedScene::GEN_EDIT_STATE_MAIN);
Node *new_scene = sdata->instantiate(PackedScene::GEN_EDIT_STATE_MAIN);
if (!new_scene) {
sdata.unref();
@ -3580,11 +3580,11 @@ void EditorNode::open_request(const String &p_path) {
}
void EditorNode::request_instance_scene(const String &p_path) {
scene_tree_dock->instance(p_path);
scene_tree_dock->instantiate(p_path);
}
void EditorNode::request_instance_scenes(const Vector<String> &p_files) {
scene_tree_dock->instance_scenes(p_files);
void EditorNode::request_instantiate_scenes(const Vector<String> &p_files) {
scene_tree_dock->instantiate_scenes(p_files);
}
ImportDock *EditorNode::get_import_dock() {
@ -3608,8 +3608,8 @@ void EditorNode::_inherit_request(String p_file) {
_dialog_action(p_file);
}
void EditorNode::_instance_request(const Vector<String> &p_files) {
request_instance_scenes(p_files);
void EditorNode::_instantiate_request(const Vector<String> &p_files) {
request_instantiate_scenes(p_files);
}
void EditorNode::_close_messages() {
@ -4343,7 +4343,7 @@ void EditorNode::_save_docks() {
return; //scanning, do not touch docks
}
Ref<ConfigFile> config;
config.instance();
config.instantiate();
// Load and amend existing config if it exists.
config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg"));
@ -4408,7 +4408,7 @@ void EditorNode::_dock_split_dragged(int ofs) {
void EditorNode::_load_docks() {
Ref<ConfigFile> config;
config.instance();
config.instantiate();
Error err = config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg"));
if (err != OK) {
//no config
@ -4641,7 +4641,7 @@ bool EditorNode::has_scenes_in_session() {
return false;
}
Ref<ConfigFile> config;
config.instance();
config.instantiate();
Error err = config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg"));
if (err != OK) {
return false;
@ -4734,7 +4734,7 @@ void EditorNode::_update_layouts_menu() {
editor_layouts->add_shortcut(ED_SHORTCUT("layout/default", TTR("Default")), SETTINGS_LAYOUT_DEFAULT);
Ref<ConfigFile> config;
config.instance();
config.instantiate();
Error err = config->load(EditorSettings::get_singleton()->get_editor_layouts_config());
if (err != OK) {
return; //no config
@ -4777,7 +4777,7 @@ void EditorNode::_layout_menu_option(int p_id) {
} break;
default: {
Ref<ConfigFile> config;
config.instance();
config.instantiate();
Error err = config->load(EditorSettings::get_singleton()->get_editor_layouts_config());
if (err != OK) {
return; //no config
@ -5328,7 +5328,7 @@ void EditorNode::reload_scene(const String &p_path) {
if (scene_idx == -1) {
if (get_edited_scene()) {
//scene is not open, so at it might be instanced. We'll refresh the whole scene later.
//scene is not open, so at it might be instantiated. We'll refresh the whole scene later.
editor_data.get_undo_redo().clear_history();
}
return;
@ -5725,87 +5725,87 @@ EditorNode::EditorNode() {
{ //register importers at the beginning, so dialogs are created with the right extensions
Ref<ResourceImporterTexture> import_texture;
import_texture.instance();
import_texture.instantiate();
ResourceFormatImporter::get_singleton()->add_importer(import_texture);
Ref<ResourceImporterLayeredTexture> import_cubemap;
import_cubemap.instance();
import_cubemap.instantiate();
import_cubemap->set_mode(ResourceImporterLayeredTexture::MODE_CUBEMAP);
ResourceFormatImporter::get_singleton()->add_importer(import_cubemap);
Ref<ResourceImporterLayeredTexture> import_array;
import_array.instance();
import_array.instantiate();
import_array->set_mode(ResourceImporterLayeredTexture::MODE_2D_ARRAY);
ResourceFormatImporter::get_singleton()->add_importer(import_array);
Ref<ResourceImporterLayeredTexture> import_cubemap_array;
import_cubemap_array.instance();
import_cubemap_array.instantiate();
import_cubemap_array->set_mode(ResourceImporterLayeredTexture::MODE_CUBEMAP_ARRAY);
ResourceFormatImporter::get_singleton()->add_importer(import_cubemap_array);
Ref<ResourceImporterLayeredTexture> import_3d;
import_3d.instance();
import_3d.instantiate();
import_3d->set_mode(ResourceImporterLayeredTexture::MODE_3D);
ResourceFormatImporter::get_singleton()->add_importer(import_3d);
Ref<ResourceImporterImage> import_image;
import_image.instance();
import_image.instantiate();
ResourceFormatImporter::get_singleton()->add_importer(import_image);
Ref<ResourceImporterTextureAtlas> import_texture_atlas;
import_texture_atlas.instance();
import_texture_atlas.instantiate();
ResourceFormatImporter::get_singleton()->add_importer(import_texture_atlas);
Ref<ResourceImporterCSVTranslation> import_csv_translation;
import_csv_translation.instance();
import_csv_translation.instantiate();
ResourceFormatImporter::get_singleton()->add_importer(import_csv_translation);
Ref<ResourceImporterWAV> import_wav;
import_wav.instance();
import_wav.instantiate();
ResourceFormatImporter::get_singleton()->add_importer(import_wav);
Ref<ResourceImporterOBJ> import_obj;
import_obj.instance();
import_obj.instantiate();
ResourceFormatImporter::get_singleton()->add_importer(import_obj);
Ref<ResourceImporterShaderFile> import_shader_file;
import_shader_file.instance();
import_shader_file.instantiate();
ResourceFormatImporter::get_singleton()->add_importer(import_shader_file);
Ref<ResourceImporterScene> import_scene;
import_scene.instance();
import_scene.instantiate();
ResourceFormatImporter::get_singleton()->add_importer(import_scene);
{
Ref<EditorSceneImporterCollada> import_collada;
import_collada.instance();
import_collada.instantiate();
import_scene->add_importer(import_collada);
Ref<EditorOBJImporter> import_obj2;
import_obj2.instance();
import_obj2.instantiate();
import_scene->add_importer(import_obj2);
Ref<EditorSceneImporterESCN> import_escn;
import_escn.instance();
import_escn.instantiate();
import_scene->add_importer(import_escn);
}
Ref<ResourceImporterBitMap> import_bitmap;
import_bitmap.instance();
import_bitmap.instantiate();
ResourceFormatImporter::get_singleton()->add_importer(import_bitmap);
}
{
Ref<EditorInspectorDefaultPlugin> eidp;
eidp.instance();
eidp.instantiate();
EditorInspector::add_inspector_plugin(eidp);
Ref<EditorInspectorRootMotionPlugin> rmp;
rmp.instance();
rmp.instantiate();
EditorInspector::add_inspector_plugin(rmp);
Ref<EditorInspectorShaderModePlugin> smp;
smp.instance();
smp.instantiate();
EditorInspector::add_inspector_plugin(smp);
}
@ -6508,7 +6508,7 @@ EditorNode::EditorNode() {
filesystem_dock = memnew(FileSystemDock(this));
filesystem_dock->connect("inherit", callable_mp(this, &EditorNode::_inherit_request));
filesystem_dock->connect("instance", callable_mp(this, &EditorNode::_instance_request));
filesystem_dock->connect("instance", callable_mp(this, &EditorNode::_instantiate_request));
filesystem_dock->connect("display_mode_changed", callable_mp(this, &EditorNode::_save_docks));
// Scene: Top left
@ -6548,7 +6548,7 @@ EditorNode::EditorNode() {
const String docks_section = "docks";
overridden_default_layout = -1;
default_layout.instance();
default_layout.instantiate();
// Dock numbers are based on DockSlot enum value + 1
default_layout->set_value(docks_section, "dock_3", "Scene,Import");
default_layout->set_value(docks_section, "dock_4", "FileSystem");
@ -6829,31 +6829,31 @@ EditorNode::EditorNode() {
{
Ref<StandardMaterial3DConversionPlugin> spatial_mat_convert;
spatial_mat_convert.instance();
spatial_mat_convert.instantiate();
resource_conversion_plugins.push_back(spatial_mat_convert);
Ref<CanvasItemMaterialConversionPlugin> canvas_item_mat_convert;
canvas_item_mat_convert.instance();
canvas_item_mat_convert.instantiate();
resource_conversion_plugins.push_back(canvas_item_mat_convert);
Ref<ParticlesMaterialConversionPlugin> particles_mat_convert;
particles_mat_convert.instance();
particles_mat_convert.instantiate();
resource_conversion_plugins.push_back(particles_mat_convert);
Ref<ProceduralSkyMaterialConversionPlugin> procedural_sky_mat_convert;
procedural_sky_mat_convert.instance();
procedural_sky_mat_convert.instantiate();
resource_conversion_plugins.push_back(procedural_sky_mat_convert);
Ref<PanoramaSkyMaterialConversionPlugin> panorama_sky_mat_convert;
panorama_sky_mat_convert.instance();
panorama_sky_mat_convert.instantiate();
resource_conversion_plugins.push_back(panorama_sky_mat_convert);
Ref<PhysicalSkyMaterialConversionPlugin> physical_sky_mat_convert;
physical_sky_mat_convert.instance();
physical_sky_mat_convert.instantiate();
resource_conversion_plugins.push_back(physical_sky_mat_convert);
Ref<VisualShaderConversionPlugin> vshader_convert;
vshader_convert.instance();
vshader_convert.instantiate();
resource_conversion_plugins.push_back(vshader_convert);
}
update_spinner_step_msec = OS::get_singleton()->get_ticks_msec();
@ -6866,12 +6866,12 @@ EditorNode::EditorNode() {
editor_plugins_force_input_forwarding = memnew(EditorPluginList);
Ref<EditorExportTextSceneToBinaryPlugin> export_text_to_binary_plugin;
export_text_to_binary_plugin.instance();
export_text_to_binary_plugin.instantiate();
EditorExport::get_singleton()->add_export_plugin(export_text_to_binary_plugin);
Ref<PackedSceneEditorTranslationParserPlugin> packed_scene_translation_parser_plugin;
packed_scene_translation_parser_plugin.instance();
packed_scene_translation_parser_plugin.instantiate();
EditorTranslationParser::get_singleton()->add_parser(packed_scene_translation_parser_plugin, EditorTranslationParser::STANDARD);
_edit_current();
@ -6892,7 +6892,7 @@ EditorNode::EditorNode() {
saved_version = 1;
unsaved_cache = true;
_last_instanced_scene = nullptr;
_last_instantiated_scene = nullptr;
quick_open = memnew(EditorQuickOpen);
gui_base->add_child(quick_open);