Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
This commit is contained in:
@ -27,16 +27,14 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "test_misc.h"
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#include "servers/visual_server.h"
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#include "os/main_loop.h"
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#include "math_funcs.h"
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#include "os/main_loop.h"
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#include "print_string.h"
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#include "servers/visual_server.h"
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namespace TestMisc {
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struct ConvexTestResult
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{
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struct ConvexTestResult {
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Vector3 edgeA[2];
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Vector3 edgeB[2];
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@ -65,13 +63,10 @@ struct ConvexTestResult
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neSwap(contactA, contactB);
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contactNormal *= -1.0f;
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}*/
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bool ComputerEdgeContactPoint2(float & au, float & bu);
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bool ComputerEdgeContactPoint2(float &au, float &bu);
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};
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bool ConvexTestResult::ComputerEdgeContactPoint2(float & au, float & bu)
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{
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bool ConvexTestResult::ComputerEdgeContactPoint2(float &au, float &bu) {
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float d1343, d4321, d1321, d4343, d2121;
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float numer, denom;
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@ -83,16 +78,14 @@ bool ConvexTestResult::ComputerEdgeContactPoint2(float & au, float & bu)
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p13 = (edgeA[0]) - (edgeB[0]);
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p43 = (edgeB[1]) - (edgeB[0]);
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if ( p43.length_squared() < CMP_EPSILON2 )
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{
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if (p43.length_squared() < CMP_EPSILON2) {
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valid = false;
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goto ComputerEdgeContactPoint2_Exit;
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}
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p21 = (edgeA[1]) - (edgeA[0]);
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if ( p21.length_squared()<CMP_EPSILON2 )
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{
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if (p21.length_squared() < CMP_EPSILON2) {
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valid = false;
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goto ComputerEdgeContactPoint2_Exit;
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}
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@ -105,8 +98,7 @@ bool ConvexTestResult::ComputerEdgeContactPoint2(float & au, float & bu)
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denom = d2121 * d4343 - d4321 * d4321;
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if (ABS(denom) < CMP_EPSILON)
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{
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if (ABS(denom) < CMP_EPSILON) {
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valid = false;
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goto ComputerEdgeContactPoint2_Exit;
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@ -116,16 +108,11 @@ bool ConvexTestResult::ComputerEdgeContactPoint2(float & au, float & bu)
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au = numer / denom;
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bu = (d1343 + d4321 * (au)) / d4343;
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if (au < 0.0f || au >= 1.0f)
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{
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if (au < 0.0f || au >= 1.0f) {
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valid = false;
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}
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else if (bu < 0.0f || bu >= 1.0f)
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{
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} else if (bu < 0.0f || bu >= 1.0f) {
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valid = false;
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}
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else
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{
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} else {
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valid = true;
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}
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{
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@ -158,7 +145,6 @@ struct neCollisionResult {
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Vector3 contactB;
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};
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struct TConvex {
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float radius;
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@ -167,14 +153,13 @@ struct TConvex {
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float CylinderHalfHeight() const { return half_height; }
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};
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float GetDistanceFromLine2(Vector3 v, Vector3 & project, const Vector3 & pointA, const Vector3 & pointB)
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{
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float GetDistanceFromLine2(Vector3 v, Vector3 &project, const Vector3 &pointA, const Vector3 &pointB) {
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Vector3 ba = pointB - pointA;
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float len = ba.length();
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if (len<CMP_EPSILON)
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ba=Vector3();
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if (len < CMP_EPSILON)
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ba = Vector3();
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else
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ba *= 1.0f / len;
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@ -189,12 +174,11 @@ float GetDistanceFromLine2(Vector3 v, Vector3 & project, const Vector3 & pointA,
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return diff.length();
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}
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void TestCylinderVertEdge(neCollisionResult & result, Vector3 & edgeA1, Vector3 & edgeA2, Vector3 & vertB,
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TConvex & cA, TConvex & cB, Transform & transA, Transform & transB, bool flip)
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{
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void TestCylinderVertEdge(neCollisionResult &result, Vector3 &edgeA1, Vector3 &edgeA2, Vector3 &vertB,
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TConvex &cA, TConvex &cB, Transform &transA, Transform &transB, bool flip) {
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Vector3 project;
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float dist = GetDistanceFromLine2(vertB,project, edgeA1, edgeA2);
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float dist = GetDistanceFromLine2(vertB, project, edgeA1, edgeA2);
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float depth = cA.CylinderRadius() + cB.CylinderRadius() - dist;
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@ -208,18 +192,15 @@ void TestCylinderVertEdge(neCollisionResult & result, Vector3 & edgeA1, Vector3
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result.depth = depth;
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if (!flip)
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{
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result.collisionFrame.set_axis(2,(project - vertB).normalized());
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if (!flip) {
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result.collisionFrame.set_axis(2, (project - vertB).normalized());
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result.contactA = project - result.collisionFrame.get_axis(2) * cA.CylinderRadius();
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result.contactB = vertB + result.collisionFrame.get_axis(2) * cB.CylinderRadius();
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}
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else
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{
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} else {
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result.collisionFrame.set_axis(2,(vertB - project).normalized());
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result.collisionFrame.set_axis(2, (vertB - project).normalized());
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result.contactA = vertB - result.collisionFrame.get_axis(2) * cB.CylinderRadius();
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@ -227,9 +208,8 @@ void TestCylinderVertEdge(neCollisionResult & result, Vector3 & edgeA1, Vector3
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}
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}
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void TestCylinderVertVert(neCollisionResult & result, Vector3 & vertA, Vector3 & vertB,
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TConvex & cA, TConvex & cB, Transform & transA, Transform & transB)
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{
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void TestCylinderVertVert(neCollisionResult &result, Vector3 &vertA, Vector3 &vertB,
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TConvex &cA, TConvex &cB, Transform &transA, Transform &transB) {
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Vector3 diff = vertA - vertB;
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float dist = diff.length();
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@ -253,17 +233,16 @@ void TestCylinderVertVert(neCollisionResult & result, Vector3 & vertA, Vector3 &
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result.contactB = vertB + result.collisionFrame.get_axis(2) * cB.CylinderRadius();
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}
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void Cylinder2CylinderTest(neCollisionResult & result, TConvex & cA, Transform & transA, TConvex & cB, Transform & transB)
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{
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void Cylinder2CylinderTest(neCollisionResult &result, TConvex &cA, Transform &transA, TConvex &cB, Transform &transB) {
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result.penetrate = false;
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Vector3 dir = transA.basis.get_axis(1).cross(transB.basis.get_axis(1));
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float len = dir.length();
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// bool isParallel = len<CMP_EPSILON;
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// bool isParallel = len<CMP_EPSILON;
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// int doVertCheck = 0;
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// int doVertCheck = 0;
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ConvexTestResult cr;
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@ -272,16 +251,14 @@ void Cylinder2CylinderTest(neCollisionResult & result, TConvex & cA, Transform &
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cr.edgeB[0] = transB.origin + transB.basis.get_axis(1) * cB.CylinderHalfHeight();
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cr.edgeB[1] = transB.origin - transB.basis.get_axis(1) * cB.CylinderHalfHeight();
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// float dot = transA.basis.get_axis(1).dot(transB.basis.get_axis(1));
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// float dot = transA.basis.get_axis(1).dot(transB.basis.get_axis(1));
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if (len>CMP_EPSILON)
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{
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if (len > CMP_EPSILON) {
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float au, bu;
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cr.ComputerEdgeContactPoint2(au, bu);
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if (cr.valid)
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{
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if (cr.valid) {
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float depth = cA.CylinderRadius() + cB.CylinderRadius() - cr.depth;
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if (depth <= 0.0f)
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@ -291,7 +268,7 @@ void Cylinder2CylinderTest(neCollisionResult & result, TConvex & cA, Transform &
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result.penetrate = true;
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result.collisionFrame.set_axis(2, (cr.contactA - cr.contactB)*(1.0f / cr.depth));
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result.collisionFrame.set_axis(2, (cr.contactA - cr.contactB) * (1.0f / cr.depth));
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result.contactA = cr.contactA - result.collisionFrame.get_axis(2) * cA.CylinderRadius();
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@ -304,51 +281,38 @@ void Cylinder2CylinderTest(neCollisionResult & result, TConvex & cA, Transform &
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int i;
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for (i = 0; i < 2; i++)
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{
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for (i = 0; i < 2; i++) {
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//project onto edge b
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Vector3 diff = cr.edgeA[i] - cr.edgeB[1];
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float dot = diff.dot(transB.basis.get_axis(1));
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if (dot < 0.0f)
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{
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if (dot < 0.0f) {
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TestCylinderVertVert(result, cr.edgeA[i], cr.edgeB[1], cA, cB, transA, transB);
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}
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else if (dot > (2.0f * cB.CylinderHalfHeight()))
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{
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} else if (dot > (2.0f * cB.CylinderHalfHeight())) {
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TestCylinderVertVert(result, cr.edgeA[i], cr.edgeB[0], cA, cB, transA, transB);
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}
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else
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{
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} else {
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TestCylinderVertEdge(result, cr.edgeB[0], cr.edgeB[1], cr.edgeA[i], cB, cA, transB, transA, true);
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}
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}
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for (i = 0; i < 2; i++)
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{
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for (i = 0; i < 2; i++) {
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//project onto edge b
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Vector3 diff = cr.edgeB[i] - cr.edgeA[1];
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float dot = diff.dot(transA.basis.get_axis(1));
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if (dot < 0.0f)
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{
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if (dot < 0.0f) {
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TestCylinderVertVert(result, cr.edgeB[i], cr.edgeA[1], cA, cB, transA, transB);
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}
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else if (dot > (2.0f * cB.CylinderHalfHeight()))
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{
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} else if (dot > (2.0f * cB.CylinderHalfHeight())) {
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TestCylinderVertVert(result, cr.edgeB[i], cr.edgeA[0], cA, cB, transA, transB);
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}
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else
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{
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} else {
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TestCylinderVertEdge(result, cr.edgeA[0], cr.edgeA[1], cr.edgeB[i], cA, cB, transA, transB, false);
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}
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}
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}
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class TestMainLoop : public MainLoop {
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RID meshA;
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@ -365,61 +329,61 @@ class TestMainLoop : public MainLoop {
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Transform rot_b;
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bool quit;
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public:
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virtual void input_event(const InputEvent& p_event) {
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virtual void input_event(const InputEvent &p_event) {
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if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&BUTTON_MASK_LEFT) {
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if (p_event.type == InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask & BUTTON_MASK_LEFT) {
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rot_b.origin.y+=-p_event.mouse_motion.relative_y/100.0;
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rot_b.origin.x+=p_event.mouse_motion.relative_x/100.0;
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rot_b.origin.y += -p_event.mouse_motion.relative_y / 100.0;
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rot_b.origin.x += p_event.mouse_motion.relative_x / 100.0;
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}
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if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&BUTTON_MASK_MIDDLE) {
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if (p_event.type == InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask & BUTTON_MASK_MIDDLE) {
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//rot_b.origin.x+=-p_event.mouse_motion.relative_y/100.0;
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rot_b.origin.z+=p_event.mouse_motion.relative_x/100.0;
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rot_b.origin.z += p_event.mouse_motion.relative_x / 100.0;
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}
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if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&BUTTON_MASK_RIGHT) {
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if (p_event.type == InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask & BUTTON_MASK_RIGHT) {
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float rot_x=-p_event.mouse_motion.relative_y/100.0;
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float rot_y=p_event.mouse_motion.relative_x/100.0;
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rot_b.basis = rot_b.basis * Matrix3(Vector3(1,0,0),rot_x) * Matrix3(Vector3(0,1,0),rot_y);
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float rot_x = -p_event.mouse_motion.relative_y / 100.0;
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float rot_y = p_event.mouse_motion.relative_x / 100.0;
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rot_b.basis = rot_b.basis * Matrix3(Vector3(1, 0, 0), rot_x) * Matrix3(Vector3(0, 1, 0), rot_y);
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}
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}
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virtual void request_quit() {
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quit=true;
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quit = true;
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}
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virtual void init() {
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VisualServer *vs=VisualServer::get_singleton();
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VisualServer *vs = VisualServer::get_singleton();
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camera = vs->camera_create();
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viewport = vs->viewport_create();
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vs->viewport_attach_to_screen(viewport);
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vs->viewport_attach_camera( viewport, camera );
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vs->camera_set_transform(camera, Transform( Matrix3(), Vector3(0,0,3 ) ) );
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vs->viewport_attach_camera(viewport, camera);
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vs->camera_set_transform(camera, Transform(Matrix3(), Vector3(0, 0, 3)));
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/* CONVEX SHAPE */
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DVector<Plane> cylinder_planes = Geometry::build_cylinder_planes(0.5,2,9,Vector3::AXIS_Y);
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DVector<Plane> cylinder_planes = Geometry::build_cylinder_planes(0.5, 2, 9, Vector3::AXIS_Y);
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RID cylinder_material = vs->fixed_material_create();
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vs->fixed_material_set_param( cylinder_material, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.8,0.2,0.9));
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vs->material_set_flag( cylinder_material, VisualServer::MATERIAL_FLAG_ONTOP,true);
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vs->fixed_material_set_param(cylinder_material, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.8, 0.2, 0.9));
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vs->material_set_flag(cylinder_material, VisualServer::MATERIAL_FLAG_ONTOP, true);
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//vs->material_set_flag( cylinder_material, VisualServer::MATERIAL_FLAG_WIREFRAME,true);
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vs->material_set_flag( cylinder_material, VisualServer::MATERIAL_FLAG_DOUBLE_SIDED,true);
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vs->material_set_flag( cylinder_material, VisualServer::MATERIAL_FLAG_UNSHADED,true);
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vs->material_set_flag(cylinder_material, VisualServer::MATERIAL_FLAG_DOUBLE_SIDED, true);
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vs->material_set_flag(cylinder_material, VisualServer::MATERIAL_FLAG_UNSHADED, true);
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RID cylinder_mesh = vs->mesh_create();
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Geometry::MeshData cylinder_data = Geometry::build_convex_mesh(cylinder_planes);
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vs->mesh_add_surface_from_mesh_data(cylinder_mesh,cylinder_data);
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vs->mesh_surface_set_material( cylinder_mesh, 0, cylinder_material );
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vs->mesh_add_surface_from_mesh_data(cylinder_mesh, cylinder_data);
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vs->mesh_surface_set_material(cylinder_mesh, 0, cylinder_material);
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meshA=vs->instance_create2(cylinder_mesh,scenario);
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meshB=vs->instance_create2(cylinder_mesh,scenario);
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boxA=vs->instance_create2(vs->get_test_cube(),scenario);
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boxB=vs->instance_create2(vs->get_test_cube(),scenario);
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meshA = vs->instance_create2(cylinder_mesh, scenario);
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meshB = vs->instance_create2(cylinder_mesh, scenario);
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boxA = vs->instance_create2(vs->get_test_cube(), scenario);
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boxB = vs->instance_create2(vs->get_test_cube(), scenario);
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/*
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RID lightaux = vs->light_create( VisualServer::LIGHT_OMNI );
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@ -428,72 +392,59 @@ public:
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vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ENERGY, 1.5 );
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light = vs->instance_create2( lightaux );
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*/
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RID lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL );
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RID lightaux = vs->light_create(VisualServer::LIGHT_DIRECTIONAL);
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//vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) );
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//vs->light_set_shadow( lightaux, true );
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RID light = vs->instance_create2( lightaux,scenario );
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RID light = vs->instance_create2(lightaux, scenario);
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//rot_a=Transform(Matrix3(Vector3(1,0,0),Math_PI/2.0),Vector3());
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rot_b=Transform(Matrix3(),Vector3(2,0,0));
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rot_b = Transform(Matrix3(), Vector3(2, 0, 0));
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//rot_x=0;
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//rot_y=0;
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quit=false;
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quit = false;
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}
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virtual bool idle(float p_time) {
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VisualServer *vs=VisualServer::get_singleton();
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vs->instance_set_transform(meshA,rot_a);
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vs->instance_set_transform(meshB,rot_b);
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VisualServer *vs = VisualServer::get_singleton();
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vs->instance_set_transform(meshA, rot_a);
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vs->instance_set_transform(meshB, rot_b);
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neCollisionResult res;
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TConvex a;
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a.radius=0.5;
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a.half_height=1;
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Cylinder2CylinderTest(res,a,rot_a,a,rot_b);
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a.radius = 0.5;
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a.half_height = 1;
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Cylinder2CylinderTest(res, a, rot_a, a, rot_b);
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if (res.penetrate) {
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Matrix3 scale;
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scale.scale(Vector3(0.1,0.1,0.1));
|
||||
vs->instance_set_transform(boxA,Transform(scale,res.contactA));
|
||||
vs->instance_set_transform(boxB,Transform(scale,res.contactB));
|
||||
print_line("depth: "+rtos(res.depth));
|
||||
} else {
|
||||
scale.scale(Vector3(0.1, 0.1, 0.1));
|
||||
vs->instance_set_transform(boxA, Transform(scale, res.contactA));
|
||||
vs->instance_set_transform(boxB, Transform(scale, res.contactB));
|
||||
print_line("depth: " + rtos(res.depth));
|
||||
} else {
|
||||
|
||||
Matrix3 scale;
|
||||
scale.scale(Vector3());
|
||||
vs->instance_set_transform(boxA,Transform(scale,res.contactA));
|
||||
vs->instance_set_transform(boxB,Transform(scale,res.contactB));
|
||||
|
||||
vs->instance_set_transform(boxA, Transform(scale, res.contactA));
|
||||
vs->instance_set_transform(boxB, Transform(scale, res.contactB));
|
||||
}
|
||||
print_line("collided: "+itos(res.penetrate));
|
||||
print_line("collided: " + itos(res.penetrate));
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
virtual bool iteration(float p_time) {
|
||||
|
||||
|
||||
|
||||
return quit;
|
||||
}
|
||||
virtual void finish() {
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
MainLoop *test() {
|
||||
|
||||
MainLoop* test() {
|
||||
|
||||
return memnew( TestMainLoop );
|
||||
|
||||
return memnew(TestMainLoop);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user