Revert "Add missing SNAME macro optimization to all theme methods call"
This reverts commit a988fad9a0.
As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
This commit is contained in:
@ -95,7 +95,7 @@ void ReplicationEditor::_bind_methods() {
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void ReplicationEditor::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE || p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
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add_theme_style_override(SNAME("panel"), editor->get_gui_base()->get_theme_stylebox(SNAME("panel"), SNAME("Panel")));
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add_theme_style_override("panel", editor->get_gui_base()->get_theme_stylebox(SNAME("panel"), SNAME("Panel")));
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} else if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
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update_keying();
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}
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@ -257,10 +257,10 @@ void ReplicationEditor::edit(MultiplayerSynchronizer *p_sync) {
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}
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Ref<Texture2D> ReplicationEditor::_get_class_icon(const Node *p_node) {
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if (!p_node || !has_theme_icon(p_node->get_class(), SNAME("EditorIcons"))) {
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return get_theme_icon(SNAME("ImportFail"), SNAME("EditorIcons"));
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if (!p_node || !has_theme_icon(p_node->get_class(), "EditorIcons")) {
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return get_theme_icon("ImportFail", "EditorIcons");
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}
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return get_theme_icon(p_node->get_class(), SNAME("EditorIcons"));
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return get_theme_icon(p_node->get_class(), "EditorIcons");
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}
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void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn, bool p_sync) {
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@ -285,7 +285,7 @@ void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn,
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icon = _get_class_icon(node);
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}
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item->set_icon(0, icon);
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item->add_button(3, get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
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item->add_button(3, get_theme_icon("Remove", "EditorIcons"));
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item->set_text_alignment(1, HORIZONTAL_ALIGNMENT_CENTER);
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item->set_cell_mode(1, TreeItem::CELL_MODE_CHECK);
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item->set_checked(1, p_spawn);
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