Remove #ifdefs for handling compilation with Visual Studio < 2015
Godot 3.3 and later require Visual Studio 2017 to be compiled.
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@ -200,7 +200,7 @@ String str_format(const char *p_format, ...) {
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return res;
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}
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#if defined(MINGW_ENABLED) || defined(_MSC_VER) && _MSC_VER < 1900
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#if defined(MINGW_ENABLED)
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#define gd_vsnprintf(m_buffer, m_count, m_format, m_args_copy) vsnprintf_s(m_buffer, m_count, _TRUNCATE, m_format, m_args_copy)
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#define gd_vscprintf(m_format, m_args_copy) _vscprintf(m_format, m_args_copy)
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#else
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