35c64c1824
Fix File.get_as_text() to return the whole file
...
It was returning only from the cursor forward.
(cherry picked from commit 0f20d8756e )
2016-06-25 01:42:00 +02:00
c734a508c3
classref: Directory and ConfigFile
...
(cherry picked from commit 22d1385caf )
2016-05-12 09:07:43 +02:00
7b25641813
Reject any native video player calls on iOS that point to files within .pck archives.
...
Fix the paths for both res:// and user:// specified video files.
2016-02-19 16:05:49 +11:00
7cb930dbed
Merge pull request #3502 from trtstm/csv
...
Added delimiter to File.get_csv_line
2016-02-03 11:21:52 +01:00
0cd8c054a2
thread renaming
2016-01-31 20:23:24 -03:00
2447c3171f
File: Added delimiter to get_csv_line
2016-01-28 23:20:18 +01:00
fb2bf78591
Add ability to set "keep screen on" for android
2016-01-16 20:57:34 +09:00
a120c66f98
-Removed OS.get_system_time_msec(), this is undoable on Windows and also unusable from GDscript due to precision.
...
-Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
2016-01-10 18:24:55 -03:00
52e53d4513
-Added a new mode, WRITE_READ to File, to recover compatibility with old projects but also achieve desired functionality. Closes #3272
2016-01-10 15:15:04 -03:00
d4993b74fc
Add missing argument names in GDScript bindings
...
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
b989d4f887
thread can't rename itself on initialization :(
2015-12-18 09:48:39 -03:00
f25812794d
thread renaming by core_bind
2015-12-18 03:06:51 -03:00
10298b9534
thread set name
2015-12-17 06:24:27 -03:00
f2183a5e09
replaced :var by :Variant in documentation, fixes #2897
2015-12-14 08:28:01 -03:00
ce6fefced8
Properly implement OS.alert() from script, and use xmessage on X11
2015-09-21 09:39:46 -03:00
6f9a084ac8
Add OS.get_system_time_msec
2015-08-06 10:29:33 -07:00
09a2de9916
added bindings for screen rotation in OS
2015-08-04 18:09:51 -03:00
922356b903
adding some base64 marshalls
2015-07-28 12:50:52 +02:00
95047562d7
Several performance improvements, mainly in loading and instancing scenes and resources.
...
A general speedup should be apparent, with even more peformance increase when compiling optimized.
WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
c5338fd6c4
Add OS.get_time_zone_info function
...
The returned dictionary maps "name" to the
name of the current time zone, and "bias" to
a bias from UTC in minutes.
2015-06-06 05:57:33 +02:00
803069886e
Add utc param to get_time and get_date methods
...
If utc == false, we return the local time, like before.
Otherwise, we return UTC time.
utc defaults to false to not break behaviour.
2015-06-06 05:55:28 +02:00
1e50677594
fixes on sample importing
2015-05-19 23:37:04 -03:00
f220183e40
fix a crash situation when starting a thread and other small fixes
2015-05-18 12:45:53 -03:00
e72717e373
properly save external resources, fixes #1924
...
added API to get scancode names to OS
2015-05-17 13:15:23 -03:00
3e20391bf6
-Changed bootsplash option to use a file, fixes #1539
...
-Added OS.get_splash_tick_msec() to query when splash appeared
2015-04-12 17:55:01 -03:00
af368b7e1a
set screen parameter names for gdscript
2015-04-03 15:00:55 -04:00
23e13ce3c2
fixes to new window management API
...
-needs testing on Linux
-needs testing on Windows
-NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-03-22 19:00:50 -03:00
f5d2e1f42c
Renamed EXPERIMENTAL_WM_API to NEW_WM_API
2015-02-15 18:26:49 +08:00
ee81d4b359
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-02-15 17:49:34 +08:00
2185c018f6
begin new serialization framework
...
also got rid of STL dependency on triangulator
2015-02-15 01:21:26 -03:00
c5f509f238
New Navigation & Pathfinding support for 2D
...
-Added Navigation & NavigationPolygon nodes
-Added corresponding visual editor
-New pathfinding algorithm is modern and fast!
-Similar API to 3D Pathfinding (more coherent)
2015-02-14 12:10:15 -03:00
716971655e
added the following methods:
...
* set_minimized(bool)
* bool is_minimized()
* set_maximized(bool)
* bool is_maximized()
2015-01-17 00:18:45 +09:00
d269344bbd
WIP -- set_resizable() + is_resizable added
2015-01-15 22:50:23 +09:00
790d8ecbb9
get_screen() + set_screen() added
2015-01-14 12:02:59 +08:00
ce7c7a862e
get_screen_position() added
2015-01-13 17:25:50 +08:00
c0d3632667
introduced the scons experimental_wm_api switch:
...
================================================
Usage:
scons p=x11 experimental_wm_api=yes
2015-01-13 15:44:39 +08:00
f9d0de0d2a
get_screen_size() added
2015-01-11 19:35:53 +08:00
3c8b047b11
get_screen_count() added
2015-01-11 18:52:42 +08:00
466e251abe
get_window_size() + set_window_size() added
2015-01-11 17:36:56 +08:00
ac558c15ea
get_window_position() + set_window_position() added
2015-01-11 15:47:27 +08:00
0d2ec19082
API change to set_fullscreen(enabled,screen)
2015-01-10 18:38:30 +08:00
97d290e466
x11-fullscreen support through GDScript( OS.set_fullscreen(bool) )
2015-01-10 15:47:34 +08:00
fe63e6a0a8
Merge pull request #958 from adolson/bind-set_window_title
...
added GDScript binding for OS.set_window_title()
2015-01-08 21:58:43 -03:00
530d717a67
-fix get_as_text ( #1022 )
2014-12-21 12:12:59 -03:00
a36a774897
Fixes
...
-=-=-=
-Added missing quaternion constructor
-code completion fixes
-winrt fixes
2014-12-20 15:30:06 -03:00
e168d43b4a
added GDScript binding for set_window_title
2014-12-10 16:50:43 -05:00
e361e8539c
-Ability to ask for documents/pictures/etc system dirs.
...
-Fixes to animationplayer
-fixes to collada importer
2014-12-02 14:02:41 -03:00
d5cb758d36
NavMesh
...
-=-=-=-
-Fixed NavMesh API
-New NavMesh demo
-Support for animated Particles2D
-Fixes for native video playback on iOS
2014-11-17 07:46:11 -03:00
d85b67be53
Bug Fixes
...
-=-=-=-=-
-Fixed problem with scaling shapes (#827 ), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806 )
-Fix Crash in CollisionPolygon2DEditor (#814 )
-Restored Ability to compile without 3D (#795 )
-Fix InterpolatedCamera (#803 )
-Fix UV Import for OBJ Meshes (#771 )
-Fixed issue with modifier gizmos (#794 )
-Fixed CapsuleShape gizmo handle (#50 )
-Fixed Import Button (not properly working in 3D) (#733 )
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00
0fa94a9690
Build System Changes
...
-=-=-=-=-=-=-=-=-=-=
Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.
Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
2014-10-07 01:31:49 -03:00