218 Commits

Author SHA1 Message Date
302abb1449 Properly complain when a scene file has not be selected, closes #3811
(cherry picked from commit d41b7a66e9)
2016-07-08 18:36:06 +02:00
ea7da3bf08 remove the warning of instances in use at exit
(cherry picked from commit 8baa85d6b4)
2016-07-08 18:23:08 +02:00
9592dd3e3b Fix error reporting when a scene is not imported properly, closes #3968
(cherry picked from commit 33f1204dc4)
2016-07-08 18:20:55 +02:00
1787ec12be Editor: Fix base dir when going back to project manager
This caused the PM to load with the parameters of the previously loaded project.
Was a regression from ea751724a2. Closes #4045.

(cherry picked from commit 6fefcfd46a)
2016-06-04 22:20:02 +02:00
4478f8cfbb use node name as filename when save scene
fix #4723

(cherry picked from commit 9e1ee568a6)
2016-06-04 22:20:02 +02:00
97e30f4cd7 Fix checking unsaved changes only in current scene
(cherry picked from commit 107e62be70)
2016-05-06 11:07:46 +02:00
91461b588d Move export GUI debug toggle to export settings window
(cherry picked from commit ab4caa7953)
2016-04-29 07:43:23 +02:00
6a2efc48c5 Fix 'Quit to Project Manager' not stopping the running application
(cherry picked from commit e48c07750f)
2016-04-27 08:50:09 +02:00
729dc5da83 Stopped save scene flicker, issue 4118
(cherry picked from commit 9d74b76a69)
2016-04-02 22:15:06 +02:00
d950a13c10 TileSet Export: Avoid invalid error when merge is enabled but file does not exist
(cherry picked from commit 897b33ce77)
2016-04-02 22:05:36 +02:00
424a104666 remove trailing whitespace
(cherry picked from commit 4a4f247914)
2016-04-02 22:03:48 +02:00
1bdd5d24cb Removed "__editor_plugin_screen__" metadata creation
(cherry picked from commit b79e83ad6f)
2016-03-06 09:48:15 +01:00
45a0bbe56e adds -pm and -project_manager command line options to start project manager
fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
2016-02-27 15:27:33 +01:00
d86b12a397 Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810 2016-02-27 15:27:25 +01:00
7191de4670 Added a setting in editor defining scene tabs close button policy. Fixes #3777
global/always_show_close_button_in_scene_tabs
Default = OFF --> Close button only on active tab
ON --> Close button on all tabs
2016-02-20 02:45:04 +01:00
9c1bde4e4b Keep 'Play custom scene' button unpressed when not running 2016-02-18 13:16:31 +01:00
01cf698de7 Remove unimplemented SceneAnimationImport plugin from menu
The code structure is still available if someone wanted to implement it.
Issue #3667 will be kept as a reminder for the added todo.
2016-02-17 22:26:26 +01:00
8c0accc4ba Added option to restart custom scene 2016-02-17 20:54:19 +01:00
d8f06085a2 Fix _quick_run method (Play custom scene) 2016-02-17 19:41:19 +01:00
83b03e1c68 export from command line 2016-02-10 03:41:48 -03:00
92a3b9fb9f -Property apply limits to V/H Splits in main editor window. Fixes #3567 2016-02-08 13:01:54 -03:00
9f5d537993 Fix animation toolbar 2016-01-27 11:10:51 -03:00
1d99e71d94 defer project export filesystem update if not visible 2016-01-27 07:23:51 -03:00
31a4762fea Merge pull request #3435 from neikeq/output_focus_steal
Fix Output panel annoying focus steal
2016-01-25 00:30:14 -03:00
a3e4914355 Fix Output panel annoying focus steal 2016-01-24 16:26:03 +01:00
6c27df8df6 -Fixes a bunch of stdout errors, closes #2763 closes #2731 2016-01-23 19:51:51 -03:00
5ca338bab6 -Fixed revert scene, should work proprely now, fixes #2782 2016-01-23 18:28:30 -03:00
88fd782060 EditorNode: Ignore unhandled input if there is a dialog visible 2016-01-21 23:51:06 +01:00
74a48a0140 -Massive editor dialog cleanup
-Added a bottom menu list
2016-01-17 20:03:57 -03:00
72fcb8a35b -Moved all the "root" input handling for GUI from individual Controls to Viewport.
-Should fix several reported bugs when controls don't have a common parent

This may have added new bugs, so please report if so!
2016-01-16 22:41:10 -03:00
d64a9526cd Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dock
Moved subscene creation from scene menu to an icon on the scene dock
2016-01-15 14:34:39 +01:00
1fc96e2dca Merge pull request #3329 from SaracenOne/color_ramp_fix
Color Ramp Editor Plugin Fix
2016-01-15 13:54:04 +01:00
d222229149 properly export sample compression type option 2016-01-14 11:50:24 -03:00
4248c84e20 -Make sure scenes properly update when switching tabs, even if sub-instances changed. Fixes #3201 2016-01-14 11:06:20 -03:00
c4cee22510 Properly fix tab scrolling, fixes #3128, fixes #3314 2016-01-13 07:39:31 -03:00
0b1f395e7d Fixed color ramp editor plugin to allow editing color ramps while in the spatial editor. 2016-01-12 20:13:45 +00:00
0b4c088089 Merge pull request #3320 from neikeq/ed_layouts_default
Allow to override the default editor layout
2016-01-11 23:55:36 +01:00
60adf21bc6 Allow to override the default editor layout 2016-01-11 23:51:45 +01:00
1f1c3038c2 Update copyright in remaining files + prints in the UI 2016-01-11 21:34:22 +01:00
cbab728049 Merge pull request #3276 from TheHX/pr-quick-open
Quick open now can open multiple scenes and scripts
2016-01-11 11:42:13 +01:00
6eb742d49f -Make a rare corner case where disabling/reenabling mipmaps causes invalid texture state. Fixes #3102 2016-01-10 21:45:58 -03:00
027072728e restored quit to project list keybinding, but kept change for OSX, closes #3185 2016-01-10 15:57:24 -03:00
729ab84a49 wrong extensions shown when saving resources fixed 2016-01-10 15:38:47 -03:00
7fa233cd89 Fix some error messages 2016-01-09 08:35:57 -03:00
e3d4a851b7 Merge pull request #3280 from neikeq/issue_3227
Fix TileSet not refreshed after exporting without merge
2016-01-08 18:04:36 +01:00
b4602567cf Fix TileSet not refreshed after exporting without merge 2016-01-08 17:54:13 +01:00
43b292de1e Scene->Close scene: ask confirmation only when unsaved changes 2016-01-08 16:53:47 +01:00
7fa3bd4e78 Quick open now can open multiple scenes and scripts 2016-01-08 08:27:34 -03:00
bc3b1a63ba Merge pull request #3208 from nounoursheureux/master
You can now create an inherited scene based on an already opened scene
2016-01-06 18:31:33 +01:00
f32a06e470 You can create an inherited scene based on an already opened scene. 2016-01-06 17:46:45 +01:00