b97401f304
Update copyright statements to 2020
...
And apply clang-format 10 to the codebase.
2020-08-13 22:58:13 +02:00
7562ce053a
Update copyright statements to 2019
2019-06-04 11:41:49 +02:00
88e779cd5e
Improve android java support
...
- Use Log.d/Log.w instead of System.printf
- Remove commented code
- Cherry-pick: Manual backport of d698814367
2018-02-22 13:36:34 -05:00
2712014744
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
9d598833d2
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:11:45 +02:00
e9b045d9e5
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
f8db8a3faa
Bring that Whole New World to the Old Continent too
...
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6 .
2017-03-19 00:36:26 +01:00
d8223ffa75
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad )
2017-01-12 19:15:30 +01:00
beaa56bff2
Minor code formatting in platform/android
2016-07-21 12:07:01 +02:00
978cb0e884
Fix crash in FileAccessJAndroid::file_exists (does not free local ref)
2016-07-11 12:41:54 +08:00
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
b0aa49accb
merged some stuff for okam
2015-09-03 23:24:55 -03:00
c6dce44dd8
fixes in handling of DirAccess for resource path on Android, fixes #1447
2015-04-28 09:38:07 -03:00
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
0b806ee0fc
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00