22 Commits

Author SHA1 Message Date
b97401f304 Update copyright statements to 2020
And apply clang-format 10 to the codebase.
2020-08-13 22:58:13 +02:00
7562ce053a Update copyright statements to 2019 2019-06-04 11:41:49 +02:00
2712014744 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
9d598833d2 Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
e9b045d9e5 Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
cc6810c030 Android gravity vector Godot 2.1 2017-03-21 22:45:24 +11:00
f8db8a3faa Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
2017-03-19 00:36:26 +01:00
d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00
beaa56bff2 Minor code formatting in platform/android 2016-07-21 12:07:01 +02:00
370ae3512d Added gyroscope support to Godot and Android 2016-07-16 01:43:32 +08:00
4877b714b3 Add magnetometer sensor support for Android 2016-05-27 14:36:55 -03:00
e7c920fdba support gamepad remapping on android 2016-01-24 05:29:09 +01:00
40ba22631b Renamed godot domain from com.android.godot (which was incorrect) to org.godotengine.godot 2016-01-08 17:53:00 -03:00
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
4b1f0afb01 -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device. 2015-12-02 11:15:48 -03:00
b0aa49accb merged some stuff for okam 2015-09-03 23:24:55 -03:00
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
e9da61411a Fixed Bugs & Joypad in Android
================================

-resolved many graphical glitches with multiple lights in GLES2 render
-fixes and WIP apk expansion
-joystick support for Android by Ariel
2014-07-02 00:09:36 -03:00
87f37bc5a3 -Added OpenSSL and HTTPS support
-Built-in version of the library for Windows, Android and iOS (other OSs use system one)
-Small fixes all around
2014-04-28 21:56:43 -03:00
cf9d97018f fix android input doe's not work(line edit/text edit) 2014-03-12 20:41:09 +08:00
58cda02a38 -fixed export templates not loading/exporting on Windows
-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
2014-02-13 18:03:28 -03:00
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00