Partially fixes#14559 (see the issue for details);
Removes some code redondancy ;
Adds the possibility to indent left and right without selecting text ;
Adds the entries to the context menu when text is not selected ;
Renames indent_selection_left() and indent_selection_right() to indent_left() and indent_right() ;
Unifies context menus of shader text editor and script text editor.
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
Previously, the editor would attempt to set the scroll position to the
function's line number, but this would result in an invalid scroll
whenever functions above the target were folded.
This changes callback to use a combination of `goto_line` and
`set_edit_state` to navigate to the target line and reset the cursor to
column 0.
Using `goto_line` also has the side effect of automatically unfolding
the target function, which seems like useful behavior.
Fixes#14572.
-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
Fix#13180
As the same shortcut cannot be assigned to two actions, I removed the ability to fold (fold_line()) or unfold (unfold_line()) via menu (still possible by code), and there is a single fold/unfold action (toggle_fold_line()).
The new default shortcut is now Alt+F
- Fixes tile and collision placement for tilemaps with
`tile_origin` set to `TILE_ORIGIN_CENTER`.
- Also fixes a bug in the offset computation for collision shapes
with `flip_v` flag set to true if `tile_origin` is
`TILE_ORIGIN_BOTTOM_LEFT`.
After adding a new sprite animation, focus on the sprite animation list
to allow renaming the animation with f2 instead of having to click on
the sprite name again.