Commit Graph

544 Commits

Author SHA1 Message Date
c273ddc3ee Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
c25c837f21 Merge pull request #60682 from Chaosus/shader_vec3_hint_color 2022-05-01 11:23:42 +03:00
5eb3a0ef4a Add hint_color support for vec3 in shaders 2022-05-01 09:47:35 +03:00
623753a3a2 Use linear mipmap sampling in ToneMapper 2022-04-30 21:30:08 -07:00
cab171c54e Merge pull request #60547 from BastiaanOlij/split_tonemapper_effect
Splitting tonemapper into its own class
2022-04-28 08:33:44 +02:00
3b2267ba6d Splitting tonemapper into its own class 2022-04-28 15:00:30 +10:00
8dfa12cae7 Merge pull request #59979 from bruvzg/cpp_check2 2022-04-27 10:08:26 +02:00
eb497bbaa7 Fix "ortogonal" -> "orthogonal" typo in rasterizer code 2022-04-26 21:49:44 +02:00
2f33414dab Fix clearing backbuffer if there are no items 2022-04-25 22:31:40 +05:00
fbfecc1dea Merge pull request #60407 from JFonS/fix_color_pass_lm 2022-04-25 16:03:08 +02:00
be611c1c05 Implement Label3D node.
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
0d57bbaae5 Add missing color pass flags to the valid list
Some valid flag combinations were missing, causing error spam in certain situations.
2022-04-21 12:37:56 +02:00
de4c97758a Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
c77bbde7ae Merge pull request #60214 from JFonS/fix_depth_prepass
Fix depth pre-pass on all face cull modes
2022-04-19 11:37:34 -07:00
0b4fd92a17 Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
b6faf6c6c0 Move light, reflection probe and lightmap into LightStorage 2022-04-17 13:13:18 +10:00
6b28d94e77 Merge canvas and decal into TextureStorage and add render target 2022-04-17 12:59:50 +10:00
8fee88947e Merge pull request #60213 from JFonS/fix_depth_state 2022-04-13 18:28:49 +02:00
1270b542bb Fix depth pre-pass on all face cull modes
The default shadow material was used for depth rendering disregarding the cull mode of the original material. This commit adds a check so the default shadow material is only used when the original material has back-face culling.
2022-04-13 17:37:28 +02:00
259e50f447 Fix regression in rasterizer state
Fixes a regression introduced by the color pass flags rework. The various rasterizer state structs were not being reset for each flag combination, which meant some state changes were wrongly applied to some flag combinations.
2022-04-13 16:21:40 +02:00
46ef52162e Color: Rename to_srgb/to_linear to include base color space
This helps reduce confusion around sRGB <> Linear conversions by making
both input and output color spaces explicit.
2022-04-13 11:45:52 +02:00
1a41a177e4 Use less blur for distant directional shadow splits
This makes the transition between shadow splits less noticeable,
specially when the expensive Blend Splits property is disabled.
2022-04-11 19:37:49 +02:00
0fb3d69bb7 Merge pull request #60137 from JFonS/fix_default_shadow_tex
Fix Vulkan validation errors on default depth textures
2022-04-11 17:38:21 +02:00
dcdc6954f8 Merge pull request #60138 from JFonS/fix_spec_constants 2022-04-11 14:18:50 +02:00
c4c0ef116a Fix specialization constant updates in color passes
The color pass specialization constants were not being updated after splitting them to their own array.
2022-04-11 12:40:17 +02:00
9381acb6a4 Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
bdc239a5a9 Fix Vulkan validation errors on default depth textures
The validation layers were complaining that we use DEFAULT_RD_TEXTURE_WHITE (which is RGBA8) in places where it's sampled as a depth texture. This commit adds the new default texture DEFAULT_RD_TEXTURE_DEPTH and uses it where needed.
2022-04-11 11:53:49 +02:00
f851c4aa33 Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
b8be7903f3 Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +11:00
e69d762dd0 Add color pass flags to Forward Clustered renderer
This commit removes a lot of enum values related to the color render pass in favor of a new flag-bases approach. This means instead of hard-coding all the possible option combinations into enums, we can write our logic by checking a bit-mask.

The changes in rendering_device_vulkan.cpp add support for unused attachments. That means RenderingDeviceVulkan::framebuffer_create() can take null RIDs in the attachments vector, which will result in VK_ATTACHMENT_UNUSED entries in the render pass.

This is used in this same PR to establish fixed locations for the color pass attachments (only color and separate specular so far, but TAA will add motion vectors as well). This way the attachment locations in the shader can stay the same regardless of which attachments are actually used.

Right now all the combinations of flags are generated, but we will need to add a way to limit the amount of combinations in the future.
2022-04-01 12:12:49 +02:00
155a94fabe Merge pull request #59385 from BastiaanOlij/extract_shader_storage 2022-03-31 19:19:03 +02:00
a647fb3e62 Fix typos with codespell
Using codespell 2.2-dev from current git.

Fix a couple incorrect uses of gendered pronouns.
2022-03-31 14:07:29 +02:00
36defd1179 Extract global variable, shader and material storage 2022-03-31 21:49:42 +11:00
509598e8c0 Remove SHADOW_ATTENUATION spatial light shader built-in 2022-03-29 08:43:31 +03:00
cc196393e3 Fix shader undefined variable 2022-03-25 01:40:04 -07:00
0fe06e9467 Extract Decal and Decal atlas from Storage class 2022-03-21 12:22:43 +11:00
0b5a9e4f6e Call the correct texture free method on texture storage cleanup 2022-03-20 20:10:44 +11:00
7543e22358 Add inverse projection matrix to fragment shader globals 2022-03-18 20:44:51 -07:00
0d9aecd967 Rename several transform built-ins in shaders 2022-03-18 12:10:55 +03:00
756178d342 Merge pull request #59087 from clayjohn/sky-mode
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
2022-03-18 00:09:35 +01:00
9263e4e63b Merge pull request #58954 from Ansraer/alpha_scissor
[4.0] Fix alpha scissor support
2022-03-17 22:27:43 +01:00
c45d2c242b Replace DirectionalLight3D's use_in_sky_only with sky_mode enum
3 options are available:

- Light and Sky (default)
- Light Only (new)
- Sky Only (equivalent to `use_in_sky_only = true`)

Co-authored by: clayjohn <claynjohn@gmail.com>
2022-03-17 14:00:02 -07:00
6228063972 Another -Wsign-compare fix
Fixing CI while afk, fun.
2022-03-17 21:42:35 +01:00
0e9764607a Fix -Wsign-compare warning after #58993 2022-03-17 21:22:32 +01:00
e142c10fc5 Merge pull request #58993 from notSanil/device-limit-exceeded-fix 2022-03-17 19:55:40 +01:00
30a89b3f98 Fix alpha scissor support 2022-03-17 16:17:27 +01:00
36fa7059ed Fix device limit exceeding for uniform buffer 2022-03-16 16:52:35 +05:30
57e5a33623 Split dummy renderer classes into separate files
Split canvas_texture_storage and texture_storage from render_storage class
2022-03-16 17:43:10 +11:00
cfd21adf64 Merge pull request #49092 from BastiaanOlij/multiview_clustered
Add multiview support to the clustered forward renderer
2022-03-16 00:17:57 +01:00