8d83da5bf9
Merge pull request #56224 from Calinou/variant-rename-packed-array-constants
2022-01-06 17:08:36 +01:00
f57bdf13af
Merge pull request #50493 from timothyqiu/local-vector-list-init
2022-01-06 16:51:57 +01:00
c69e0d16bc
Fix multiple missing UTF-8 decoding.
2022-01-06 14:35:22 +02:00
b238218363
Merge pull request #55851 from Chaosus/better-completion-options-list_rebased
2022-01-06 09:40:44 +01:00
0157742422
Merge pull request #53434 from Faless/io/4.x_file_access_compressed
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[File] Fix FileAccessCompressed::get_buffer return value.
2022-01-06 09:20:27 +01:00
6af77c7b09
Merge pull request #53684 from TokageItLab/orthogonal-mode
2022-01-05 16:05:40 +01:00
c0d3bdc0ca
Add list initialization support for Vector & LocalVector
2022-01-05 20:42:09 +08:00
8db6fb18c9
Merge pull request #56484 from KoBeWi/your_callable_is_invalid
2022-01-04 16:46:05 +01:00
9a1f244d77
Merge pull request #56295 from aaronfranke/doc-midi
2022-01-04 16:45:33 +01:00
23ba76f2ec
Merge pull request #56331 from Cnidarias/large_http_downloads
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Fix http limitation for large "content-length"
2022-01-04 16:34:11 +01:00
ec94ceba14
Fix method validation in Thread
2022-01-04 14:44:47 +01:00
de9adcf045
Document InputEventMIDI and add some missing 0xF MIDI messages
2022-01-04 05:30:43 -08:00
5ae0f0f199
Merge pull request #56469 from Zylann/remove_gdclass_inherits_static
2022-01-04 14:28:41 +01:00
42312f066b
Merge pull request #53313 from KoBeWi/debinded_konnekt
2022-01-04 12:22:46 +01:00
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
a88e1ce362
Remove unused inherits_static from GDCLASS
2022-01-03 20:24:16 +00:00
98b3ba1842
Merge pull request #53957 from fabriceci/new-template-workflow
2022-01-03 20:40:33 +01:00
9d5b807059
Improve editor template workflow
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Co-Authored-By: jmb462 <jmb462@gmail.com >
2022-01-02 21:52:09 +01:00
a124f1effe
Fix various typos
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Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Revert previously committed change
2022-01-02 01:03:58 -05:00
69a532414c
Fix http limitation for large "content-length"
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When a request was issued to a server that returned "content-length" header
whose value was greater than that of an "int" we ran into overflow
problems. The fix for this was rather simple by increasing the data
type to `int64_t`
2021-12-30 01:16:19 +01:00
61759da5b3
Fix some gizmo behavior to make more consistent
2021-12-25 03:24:04 +09:00
753754548a
Rename Variant Packed*Array constants for consistency
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All arrays are now prefixed with `PACKED_` to distinguish them from
GDScript's generic typed arrays.
`RAW_ARRAY` is now `PACKED_BYTE_ARRAY` (RawArray was the name of
PackedByteArray back in Godot 2.x).
2021-12-24 18:44:08 +01:00
5ffee633cd
Merge pull request #56028 from madmiraal/revert-55978-fix-switch-controller-event-spam
2021-12-21 09:44:59 +01:00
10c91f8116
Fix variable name 'max_size' to 'min_size' in aabb
2021-12-19 11:51:14 +08:00
39136ce3e0
Revert "Fixed event spam when using the Nintendo Switch controller"
2021-12-17 17:14:07 +00:00
1fb59d13c2
Fix font preview text color on light background
2021-12-18 00:34:28 +08:00
ed395c6b99
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@265b43b789 .
2021-12-17 00:14:44 +01:00
9c9cc1b222
Merge pull request #55978 from slouken/fix-switch-controller-event-spam
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Fixed event spam when using the Nintendo Switch controller
2021-12-16 19:49:47 +01:00
313815f818
Fixed event spam when using the Nintendo Switch controller
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There is no filtering on the Nintendo Switch Pro controller thumbstick, so there will frequently be events with very slight change. These are turned into "not pressed" events, which cancel "pressed" events from keys and buttons.
This change filters out up to 5% jitter, but it might be worth revisiting whether "not pressed" events should cancel "pressed" events.
2021-12-16 09:04:58 -08:00
e4e4e475f8
Make --doctool locale aware
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* Adds `indent(str)` to `String`:
* Indent the (multiline) string with the given indentation.
* This method is added in order to keep the translated XML correctly
indented.
* Moves the loading of tool/doc translation into
`editor/editor_translation.{h,cpp}`.
* This will be used from both `EditorSettings` and the doc tool from
`main`.
* Makes use of doc translation when generating XML class references, and
setup the translation locale based on `-l LOCALE` CLI parameter.
The XML class reference won't be translated if `-l LOCALE` parameter is
not given, or when it's `-l en`.
2021-12-16 17:49:22 +08:00
f9c05333ef
Merge pull request #55657 from MorganKF/patch-multiplayer-peer-extension
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Patch `MultiplayerPeerExtension` to allow derived classes
2021-12-15 11:40:52 +01:00
ba0abd399f
Defer the call to 'popup_str' to the next cycle to let Godot Engine's editor time to properly start
2021-12-14 20:08:19 +01:00
526390c048
Fix highlight for completion options match (rebased)
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Co-authored-by: Gustav Andersson <gvekan@users.noreply.github.com >
2021-12-12 10:39:49 +03:00
44b35c3759
Update MultiplayerPeerExtension class registration to non-virtual
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Fix formatting
2021-12-11 11:05:03 -03:30
82527df55c
Added check to get_all_locales to avoid adding duplicate locales to array
2021-12-10 19:25:59 -03:00
d04c2a554f
Improve Directory content navigation
2021-12-10 17:24:04 +01:00
03e105f677
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@348cfa347f .
2021-12-10 10:59:30 +01:00
49403cbfa0
Replace String comparisons with "", String() to is_empty()
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Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related
2021-12-09 01:38:46 -06:00
46d384060e
Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive
2021-12-07 14:00:59 +01:00
3ae8eda1ed
Merge pull request #55603 from Calinou/add-os-crash-method
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Add an `OS.crash()` method for testing system crash handler
2021-12-06 16:34:15 +01:00
1f5a3ba0ba
Merge pull request #55661 from KoBeWi/joys_of_connection
2021-12-06 14:03:01 +01:00
5baf20e638
Merge pull request #34005 from aaronfranke/minmax
2021-12-06 14:01:45 +01:00
608c9f8203
Merge pull request #47257 from timothyqiu/http-client-proxy
2021-12-06 13:30:53 +01:00
cb2bdcd286
Unexpose joy_connection_changed method
2021-12-06 13:10:17 +01:00
5761b90f3c
Add an OS.crash() method for testing system crash handler
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This makes it possible to test the system's crash handler without
having to modify engine code or exploit an engine bug.
2021-12-03 22:11:46 +01:00
b3992f7e6e
Make overridden properties link to parent definition
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Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com >
2021-12-03 17:47:22 +03:00
aaabc0abcc
Merge pull request #55520 from pycbouh/docs-sort-group-newline-theme-and-enums
2021-12-03 15:29:29 +01:00
8762d8fa5d
Merge pull request #55470 from groud/move_godot_object_init_to_extension
2021-12-03 14:41:07 +01:00
24f57886d0
Expose max_axis_index and max_axis_index for Vector2(i)
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Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
2021-12-02 23:45:41 -06:00