Commit Graph

123 Commits

Author SHA1 Message Date
889410dcda Add String::replace_char(s) methods for performance and convenience 2025-04-10 13:08:45 +02:00
4f4031a675 Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
647b99c6d0 Image: Fix typo at _set_color_at_ofs with FORMAT_RGB565 2025-03-29 17:51:31 +01:00
dd47d9173e Image: Improve is_invisible function 2025-03-28 22:42:37 +01:00
e3063f5675 Merge pull request #104590 from bruvzg/tex_decomp_load
Load decompressable texture format if no supported one is found.
2025-03-28 17:30:28 +01:00
649fa630a7 Image: Remove references to defunct FORMAT_CUSTOM 2025-03-26 21:37:26 +01:00
b384de9013 Load decompressable texture format is no supported one found. 2025-03-25 09:46:19 +02:00
f09ee0171a Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
10f6c01b9c Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
69b281295c Add DDS image load and save functionality
Save and load DDS from Image class.

Co-authored-by: BlueCube3310 <53150244+BlueCube3310@users.noreply.github.com>
2025-03-14 19:31:43 -07:00
271067eb2b Fix certain channel masks for Texture previewer 2025-01-15 18:40:53 +01:00
c7a9d64eaf Add color channel filter to editor texture previews 2025-01-11 23:27:48 +00:00
3c304ab7cc Merge pull request #96076 from AThousandShips/improve_null_check_core_drivers
[Core,Drivers] Improve use of `Ref.is_null/valid`
2024-12-23 11:14:58 -06:00
be86ce3103 Apply iwyu suggestion in core. 2024-12-19 00:43:47 +08:00
335077a03f Image: More cleanup and reduced code duplication. 2024-12-12 11:52:59 +01:00
88ffe07de9 Betsy: Add BC3 and BC5 support 2024-11-27 12:27:05 +01:00
3b6705a641 Support uid:// in more places 2024-11-16 21:43:18 +01:00
0dabcd9941 Resource UID fixes and improvements 2024-11-14 16:37:54 +01:00
80a9c0d569 Clean up Image 2024-11-01 21:32:16 +01:00
ec650a2f09 [Core,Drivers] Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
2024-11-01 16:50:11 +01:00
38f9769bc6 [Core] Improve error messages with vformat 2024-10-30 15:55:51 +01:00
95fd45d9a5 Betsy: Implement BC4 compression 2024-09-22 10:16:37 +02:00
a6d84bc0ce Merge pull request #97059 from Gaktan/fix_weird_msvc_compilation_error
Fix weird MSVC compilation error
2024-09-16 13:36:06 +02:00
453f32ae0a Fix weird MSVC compilation error
For some reason, MSVC doesn't appreciate uint8 math with enum constants
2024-09-15 23:13:24 +02:00
606eedb0c9 Betsy: Add caching and BC1 compression support 2024-09-11 23:48:29 +02:00
194bdde947 Cleanup of raw nullptr checks with Ref
Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
2024-08-31 15:01:09 +02:00
76c8211653 Image: Add a method for detecting signed values 2024-08-27 09:23:17 +02:00
4b8946102b Merge pull request #91535 from BlueCube3310/betsy-bc6h
Add Betsy to speed up BC6 compression
2024-08-21 06:38:03 +02:00
f4037d6f6c Merge pull request #92496 from clayjohn/HDR-2D-sRGB
Ensure MovieWriter output is in gamma space when using HDR 2D
2024-08-19 12:08:40 +02:00
394ea653aa Add Betsy to speed up BC6 compression 2024-08-18 11:14:05 +02:00
eb684cccdc Merge pull request #92291 from BlueCube3310/image-convert-optimized
Optimize image conversion for half and float formats.
2024-08-16 10:33:32 +02:00
0ed45629fd Support 64-bit image sizes for VRAM compression 2024-07-21 21:06:14 +02:00
0445ccf428 Fix Image CowData crash when baking large lightmaps
This switches to 64-bit integers in select locations of the Image
class, so that image resolutions of 16384×16384 (used by
lightmap texture arrays) can be used properly. Values that are larger
should also work.

VRAM compression is also supported, although most VRAM-compressed
formats are limited to individual slices of 16384×16384. WebP
is limited to 16383×16383 due to format limitations.
2024-07-19 16:04:30 +02:00
e651421905 [TextServer, GDExtension] Fix building text servers as GDExtension, expose new/changed low-level methods to GDExtension API. 2024-06-12 19:30:19 +03:00
3b9d074fd7 Ensure MovieWriter output is in gamma space when using HDR 2D 2024-05-28 15:30:13 -07:00
d260a2ba74 Optimize half and float image conversion 2024-05-24 11:01:20 +02:00
28a18cf1b8 Merge pull request #88763 from BlueCube3310/image-is-compressed-static
Image: Add static `is_format_compressed` function.
2024-05-02 14:01:18 +02:00
75d65195ae Remove a redundant MAX comparison within a loop in compute_image_metrics 2024-03-28 22:23:15 +01:00
9903e6779b Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
8239aeec8e Image: Add static is_format_compressed function. 2024-02-28 19:42:06 +01:00
eac054f1cc Merge pull request #87971 from bruvzg/font_no_image_dup
[TextServer / Font] Do not duplicate images to prevent unnecessary embedding.
2024-02-15 17:35:36 +01:00
b457a30311 Merge pull request #87628 from YuriSizov/assets-bigger-better-errors
Improve error reporting in the asset library and in related types
2024-02-09 18:09:16 +01:00
684752e75b Replace error checks against size with is_empty 2024-02-09 12:50:15 +01:00
19f1d5afa9 [TextServer / Font] Do not duplicate images to prevent unnecessary embedding. 2024-02-05 10:38:32 +02:00
815038962f Improve error reporting in the asset library and in related types
This also makes errors related to asset image loading
verbose-only, because, frankly, users can't do much about
those errors. Spamming them with error messages
about some assets on the frontend being broken
is pointless.
2024-01-26 20:33:22 +01:00
47d991678d Fix lossless formats in PortableCompressedTexture2D
Update scene/resources/portable_compressed_texture.cpp

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-05 00:11:01 +05:00
dec2269bca Added error to catch conversion on invalid image 2023-12-10 15:06:22 -05:00
9877fa5058 Fix uninitialized variable in Image::fix_alpha_edges()
`core\io\image.cpp:3776:33: error: 'closest_color[0]' may be used uninitialized [-Werror=maybe-uninitialized]`
2023-10-29 22:59:03 -07:00
b5705958e6 Fix import crash
I was trying to import a solid colored metal/roughness texture that
worked in Godot 4.1.1 but failed to load on master. I eventually tracked
it down to this: to_x and to_y can be 0, which then leads them to be -1
later, which then causes ofs to overflow.

Some of these cases were hidden because of the use of Vector so we were
just happily scribbling in ram elsewhere.

Switched to LocalVector as it made debugging a bit easier.
2023-09-26 23:50:50 +02:00
16c3a19d91 Expose and document Image.get_mipmap_count() 2023-09-19 14:34:59 +03:00