a332e2f5b2
Merge pull request #41861 from Razoric480/fix-vscript-value-by-type
...
Add a function to sanitize variant values in visual script
2020-09-18 17:36:01 +02:00
a598c77058
Add a VScript func to sanitize variant values
...
Fixes #27611
2020-09-18 11:19:53 -04:00
cff43e5326
Merge pull request #41930 from RandomShaper/fix_gdscript_leaks
...
Fix leaks in GDScript
2020-09-18 16:18:57 +02:00
3e78963bb9
Fix typos with codespell
...
Using codespell 1.17.1.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 13:44:25 +02:00
d425cf6fed
Fix ExprMatch stackoverflow
2020-09-16 15:44:52 +02:00
60687ce778
Fix certificate generation with mbedtls 2.16.8 .
...
When generating certificates with
`Crypto.generate_self_signed_certificate` we generate the PEM in a
buffer via `mbedtls_x509write_crt_pem`.
Since version 2.16.8, mbedtls adds spurious data at the end of the
buffer due to internal optimizations, this breaks our logic when we try
to immediately parse it and return a proper `X509Certificate` object.
This commit updates the code to find the actual PEM length to parse
using `strlen`, takes extra caution always adding the terminator to the
buffer, and slightly improve error messages.
2020-09-15 18:47:51 +02:00
3a8a0bc5d3
Merge pull request #42061 from madmiraal/fix-41743
...
Fix Bullet prioritised list of Areas a RigidBody is a member of element shift.
2020-09-15 09:13:15 +02:00
7e73dd0b2e
Fix RigidBodyBullet areasWhereIam element shift.
2020-09-14 18:43:21 +01:00
a4c5790350
Several documentation improvements
2020-09-14 20:02:19 +03:00
c15fb42d45
Add mono log message to error for fatal errors
2020-09-13 19:53:06 -06:00
4331bea18c
Merge pull request #42000 from aaronfranke/cs-arr-concat
...
Add concatenation support and a new constructor to Godot.Collections.Array
2020-09-13 08:12:48 +02:00
1db0395950
C#: Fix csproj not synced on file move/removal from FS dock
...
When NormalizePath was called with an absolute
path (with drive letter) on Windows, it would
prepend a file path separator to the path, e.g.:
'\C:\Program Files\'.
Apparently this was still accepted as a valid
path by DotNetGlob and it stopped working when
we switched to MSBuildGlob.
2020-09-13 03:46:27 +02:00
a4dcd48d16
Add concatenation support and a new ctor to Godot.Collections.Array
2020-09-12 18:15:24 -04:00
174b6e817f
Move GDNative String tests to respective module
...
GDNative-specific tests moved out of main `tests/` folder into
`modules/gdnative/tests`.
Include path for GDNative headers are still hardcoded in `tests/SCsub`,
but made conditional now.
Also fixed test case tag typos.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com >
2020-09-11 14:51:38 +03:00
3070d0b735
Remove unused Python local variables.
2020-09-11 11:39:15 +01:00
4d7df24d46
Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit
2020-09-10 20:35:28 +01:00
43930aaa28
Merge pull request #41806 from AndreaCatania/AndreaCatania-patch-4
...
Avoid adding margin twice along capsule Y axis
2020-09-10 17:47:20 +02:00
e3d698dae9
Remove unused Python imports.
2020-09-10 11:38:52 +01:00
e25f5e791e
Ensure cyclic dependencies between scripts are broken at exit
2020-09-10 01:34:42 +02:00
95828161d4
Prevent cyclic reference between script and its members
2020-09-10 01:26:07 +02:00
e3eacbc8a6
Make EXR import format support all depths and channel configurations
2020-09-09 16:51:32 -03:00
d16f5a57c1
stb_vorbis: Increase max alloc buffer size for big Vorbis comments
...
The previous max worked OK for audio data, but stb_vorbis recently gained support
for Vorbis comments, which can embed up to 2^32-1 bytes of data (e.g. cover art
encoded as base64).
We use 2^30 as max which should be sufficient for most files.
Fixes #41913 .
2020-09-09 20:50:41 +02:00
36e2c39f0c
Merge pull request #41904 from akien-mga/fix-clang6-compat-mutexlock
...
GDScript: Fix MutexLock usage, fixes Clang 6 compat
2020-09-09 15:58:28 +02:00
1c881c973b
GDScript: Fix MutexLock usage, fixes Clang 6 compat
...
Fixes #41852 .
2020-09-09 14:56:57 +02:00
d0a1399a1b
Change inequality comparison operators to use exact equality
2020-09-08 18:10:58 -04:00
2410016638
Merge pull request #41709 from ThakeeNathees/dictionary-indexing-bug-fix
...
Fixed parser error when indexing a dictionary.
2020-09-08 21:38:14 +02:00
bd34d38bf8
Merge pull request #41888 from neikeq/sln-bom
...
C#: Use BOM when creating a solution
2020-09-08 20:22:30 +02:00
1c74fa4242
C#: Use BOM when creating a solution
...
At least on Windows there seems to be issues if
the solution has no BOM and contains a project
with cyrillic chars.
2020-09-08 20:06:07 +02:00
ac471ff563
C#: Fix endless reload loop if project has unicode chars
...
The assembly modified time wasn't picked properly
as the path was treated as latin-1, so the file
watcher was constantly firing the event.
2020-09-08 19:53:39 +02:00
af00bb998e
Merge pull request #41875 from nekomatata/webrtc-doc-turn-server
...
Fix TURN server example in WebRTC documentation
2020-09-08 13:37:23 +02:00
280496a2c3
Fix TURN server example in WebRTC documentation
...
WebRTC GDNative plugin uses `credential` and not `credentials`.
74f2c78db5/src/WebRTCLibPeerConnection.cpp (L35-L37)
2020-09-08 11:10:57 +02:00
3c42d5789f
Merge pull request #38308 from bruvzg/sad_security_circus
...
Adds PCK encryption support (using script encryption key for export).
2020-09-07 17:12:01 +02:00
c39224a90d
Merge pull request #41813 from madmiraal/add-missing-header-guards
...
Fix header guards in modules.
2020-09-06 21:07:25 +02:00
5a376cb061
Fix header guards in modules:
...
- Add missing header guards to various modules' register_types.h
- Add header guard to basis_universal/texture_basisu.h.
- Ensure header guard encloses entire header in
webrtc/webrtc_data_channel_js.h.
2020-09-06 16:13:59 +01:00
859322343c
Merge pull request #41803 from ThakeeNathees/parameter-type-infer-bug-fix
...
GDScript: parameter infer type bug fix
2020-09-06 15:22:44 +02:00
53e42930d9
Avoid adding margin twice along capsule Y axis
2020-09-06 11:33:27 +02:00
89489a3cac
GDScript: parameter infer type bug fix
...
Fix : #41772
2020-09-06 13:26:52 +05:30
8dbd7155b5
Handle csproj "Remove" globs
...
MSBuild Item returns empty strings if an attribute isn't set (which
caused an IndexOutOfRangeException in NormalizePath).
We were treating Excludes incorrectly, Remove directives provide the
intended behaviour in the auto-including csproj format.
2020-09-06 11:34:04 +10:00
f043eabdd8
Adds PCK encryption support (using script encryption key for export).
...
Change default encryption mode from ECB to CFB.
2020-09-05 14:53:39 +03:00
82cd97b675
Fix Mono path utils char types.
2020-09-04 22:20:08 +03:00
605d7b7e82
Merge pull request #41760 from ThakeeNathees/null-dereference-on-gdscript-function-fix
...
null pointer dereference at GDScriptFunction::call crash fix
2020-09-04 14:45:31 +02:00
75d4511cb5
null pointer dereference at GDScriptFunction::call fix
2020-09-04 15:24:09 +05:30
5c55c41c9d
Merge pull request #41753 from neikeq/csharp-hide-build-button-if-no-proj
...
C#: Hide Build button if there's no solution to build
2020-09-04 08:19:53 +02:00
15efe040f9
Merge pull request #41747 from neikeq/issue-41446
...
Fix parsing of C# files with spaces in the path
2020-09-04 08:16:56 +02:00
90601bb659
Merge pull request #41750 from neikeq/issue-41745
...
C#: Fix Godot failing to find class namespace
2020-09-04 08:15:49 +02:00
d1b0b1962d
Merge pull request #41748 from neikeq/issue-41712
...
Fix 'Parameter "assembly" is null' error
2020-09-04 08:13:46 +02:00
173f7d800b
C#: Hide Build button if there's no solution to build
...
Same as we do with the bottom panel. Mainly to
avoid bothering if the project is not using C#.
2020-09-04 02:07:12 +02:00
a0ef3ba5c8
C#: Fix Godot failing to find class namespace
2020-09-04 01:26:05 +02:00
136181bb50
Fix 'Parameter "assembly" is null' error
...
This error was normally being printed when
trying to open the project assembly while
the project was not yet built.
The error should not be printed. It's the job
of this method's caller to decide whether to
print an error or not if loading failed.
2020-09-04 01:08:44 +02:00
9e8a5e4b5a
Fix parsing of C# files with spaces in the path
2020-09-04 01:01:10 +02:00