Commit Graph

469 Commits

Author SHA1 Message Date
ea33001b95 Add safety-checks before some servers free() 2022-12-29 16:23:38 -05:00
a3eac5fc7c Move transparent background project setting to a subsection
This prevents the project setting from being located directly within
a root category, which is confusing from an UX perspective in the
project settings editor.
2022-12-17 18:45:21 +01:00
3083455002 Update the visibility logic for the spatial editor navigation controls 2022-12-13 17:46:12 -08:00
f6ae2f2fd5 Use ObjectID as argument when referred-calling _request_gizmo
Fixes crash on project launch.
2022-12-10 18:52:10 +08:00
f9bd2ace0b Merge pull request #68682 from timothyqiu/camera-gizmo-size
Make Camera3D gizmo the same aspect ratio as its viewport
2022-12-07 13:25:35 +01:00
e18107a57c Fix Determining Window for Touchscreen
DisplayServer::screen_is_touchscreen will likely never utilize its
parameter p_screen.
This PR replaces this function by DisplayServer::is_touchscreen_available()
with the same functionality.
This solves the problem, that a SubViewport was used for determining
the screen, which resulted in error messages.
2022-12-07 09:54:29 +01:00
1db23e472b Merge pull request #69525 from m4gr3d/polish_navigation_controls_opacity_main
Minor tweaks/polish to the navigation controls to prevent interference
2022-12-05 11:32:43 +01:00
eacb29c007 Minor tweaks/polish to the navigation controls to prevent interference:
- Reduce controls size
- Enable opacity on hover to increase visibility
2022-12-02 23:17:38 -08:00
18b924def7 Enable the navigation controls for touchscreen by default 2022-12-02 20:47:32 -08:00
1566f3d49f Add navigation control to the node3d editor viewport 2022-11-29 17:43:16 -08:00
c90d0bd84f Use forward-declarations in big editor classes 2022-11-29 09:59:43 +01:00
6d2a7cb46d Merge pull request #68709 from MewPurPur/instance-begone-part3
Remove more instances of 'instance' being used as a verb
2022-11-16 14:41:42 +01:00
3b4f5f8a04 Remove more instances of 'instance' being used as a verb 2022-11-16 14:01:53 +01:00
6c5dc78f59 Make Camera3D gizmo the same aspect ratio as its viewport 2022-11-15 17:31:53 +08:00
3b14f0334c Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
15831e381b Unify usage of undo_redo in editor 2022-11-02 17:51:58 +01:00
50f742e1ca Merge pull request #68107 from alfredbaudisch/drag-lower-case
Cast dragged file name extension to lowercase
2022-11-02 14:16:00 +01:00
df26d11b5d Merge pull request #68020 from timothyqiu/3d-drag-instance
Improve dragging scene into 3D viewport
2022-11-02 14:15:54 +01:00
07e367cb0b Cast dragged file extension name to lowercase, closes #68104 2022-11-01 09:48:09 +01:00
e47aa546cd Merge pull request #68008 from timothyqiu/hide-axis
Hide axis gizmo after translating 3D nodes
2022-10-31 14:19:11 +01:00
5947f22be9 Merge pull request #67578 from KoBeWi/GEDITOR
Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
33c7c8020a Merge pull request #67489 from timothyqiu/auto-select-all
Allow selecting SpinBox & LineEdit text when focus enters
2022-10-31 11:55:06 +01:00
420eb1aa34 Merge pull request #67445 from Zylann/rename_queue_delete
Rename queue_delete => queue_free
2022-10-31 10:51:18 +01:00
877cb1cbc0 Improve dragging scene into 3D viewport
* When there's nothing to collide with:
    * Place the new scene on XZ plane when possible.
    * When the camera does not point toward the XZ plane or the
      intersection is too far away, place the new scene on a plane that
      is in front of the camera and parallel to the frame.
* Fixes positioning when in orthogonal view.
    * Place on physical collision point or the XZ plane when possible.
    * Otherwise, place it on the plane in front of the camera as if the
      camera was perspective.
* Makes use of snap settings when placing the new scene.
2022-10-29 23:34:39 +08:00
03bbacfdca Hide axis gizmo after translating 3D nodes 2022-10-29 16:17:28 +08:00
3aed3edc06 Allow selecting SpinBox & LineEdit text when focus enters 2022-10-29 09:58:42 +08:00
d1cc93af89 Merge pull request #67832 from Sauermann/fix-remove-unnecessary-casts
Remove unnecessary casts
2022-10-27 09:47:34 -07:00
7543a5e014 Rename queue_delete => queue_free
# Conflicts:
#	editor/plugins/tiles/tiles_editor_plugin.cpp
2022-10-24 22:07:02 +01:00
5ee449efec Remove unnecessary casts
button_add_item and button_add are both Button

p_parent is a Node3D

CanvasItem can never be cast to Viewport
2022-10-24 15:59:18 +02:00
7f9a8c99c9 Clean up Basis from Euler code 2022-10-21 17:54:49 -05:00
e48c5daddf Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
9ebd8c5bb5 Remove the global space get_transformed_aabb helper method 2022-10-18 07:30:31 -05:00
d9ce8b8996 Node3D editor: cast rays in NOTIFICATION_PHYSICS_PROCESS
Fixes crashes in the editor with threaded physics (when dragging a scene
into the viewport or when snapping a node to the floor).
2022-10-14 23:37:20 +02:00
f82deaa5b3 Polish rendering driver refactor further (take 2) 2022-10-11 19:06:55 +02:00
e413d1c9c3 Merge pull request #67104 from Calinou/add-viewport-transparent-project-setting
Add a project setting to make the root viewport transparent
2022-10-11 09:28:43 +02:00
8017827144 SCons: Re-enable treating #warning as error with werror
Replace all TODO uses of `#warning` by proper TODO comments, and will open
matching bug reports to keep track of them.

We don't have a great track record fixing TODOs, but I'd wager we're even
worse for fixing these "TODO #warning" so we should prohibit this usage.
2022-10-10 16:12:26 +02:00
bab8497fa2 Add a project setting to make the root viewport transparent
This allows recording videos with a transparent background without
having to create a script.
2022-10-09 00:16:07 +02:00
0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
ae5771e1b1 Rename remaining "Spatial" in Plugins to "Node3D"
For EditorNode3DGizmo:
- `get_spatial_node` -> `get_node_3d`
- `set_spatial_node` -> `set_node_3d`

For EditorPlugin:
- `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin`
- `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin`

Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
2022-10-04 16:27:29 +02:00
969f20656a Free preview sun and environement on editor close.
Previously, they would only be freed if they were in the editor node tree.
2022-09-15 20:45:19 -07:00
598b5b19ac Improve 3D editor preview sun and sky usability
- Use grayscale icons to look better when pressed (with accent color
  modulation).
- Invert state to be more logical (pressed = preview is enabled, not disabled).
2022-09-12 03:58:29 +02:00
b52305351d Merge pull request #64465 from TokageItLab/bind-after-gui-input
Bind `AfterGUIInput` to GDScript and update document
2022-09-10 20:01:48 +02:00
c4c9e41073 Make Vector2i values paired with EDSCALE be just Vector2 2022-09-08 14:46:32 -03:00
3c7a5fd8ac bind AfterGUIInput 2022-09-08 20:02:48 +09:00
6f4d233062 Fix key mapping changes when moving from macOS to other platform
Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
1459507ed2 Rename EditorInterface.get_editor_main_control to get_editor_main_screen 2022-09-07 03:01:58 +03:00
b6daad8d4b Rename range_lerp to remap 2022-09-06 07:19:20 +02:00
c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 2022-09-02 13:49:53 +02:00
2e0cffdb6f Merge pull request #63479 from DarkKilauea/nav-link 2022-09-01 23:44:22 +02:00
8191b3c110 Rename uniform to parameter across the engine 2022-09-01 11:42:57 +03:00