Commit Graph

5240 Commits

Author SHA1 Message Date
c894ae0b6b Make code example in HTTPRequest classref working
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2022-06-24 23:29:52 +08:00
307dfa9fe9 Merge pull request #62375 from smix8/doc_navmesh_bake_obstruct_limit_4x 2022-06-24 15:02:17 +02:00
fec3a48e53 Merge pull request #59918 from piiertho/enhancement/rename-controll-minimum_size-to-custom_minimum_size 2022-06-24 14:54:53 +02:00
85cdb1144d Document limits of using meshes to obstruct navigation mesh baking
Recast (the library used for baking) has no concept of a geometry "inside" and this is intentional. ReCast will add navigation mesh to areas as soon as the area inside a source geometry mesh is large enough to fit a navigation mesh polygon with current baking parameters.
2022-06-24 14:32:24 +02:00
faae24637c Merge pull request #62300 from smix8/navigation_map_force_update_4.x 2022-06-24 10:13:07 +02:00
81afea620f Merge pull request #62353 from smix8/navigation_region_owns_point_4.x
Add NavigationServer region_owns_point() helper function
2022-06-24 09:08:25 +02:00
42f7f0894e Restore the openexr grayscale property. 2022-06-23 21:10:59 -07:00
e57360d8df Add NavigationServer.region_owns_point() helper function
Adds a helper function to check if a world space position is currently owned by a navigation region.
2022-06-23 23:32:05 +02:00
5ad1a1b5e7 enhancement: rename exposed property Control::minimum_size to Control::custom_minimum_size 2022-06-23 18:06:10 +02:00
fdea269805 Add NavigationServer map_force_update() function
Adds map_force_update() function to NavigationServer. This function immediately flushes the Navigationserver command queue and recalculates all navigationmeshes and region connections for a specific map.
2022-06-23 17:32:07 +02:00
462127eff0 Merge pull request #62312 from smix8/navigation_get_maps_4.x 2022-06-23 16:14:12 +02:00
ef5bc1baad Merge pull request #62348 from smix8/navigation_baking_aabb_4.x 2022-06-23 16:10:40 +02:00
2baddcc4f6 Merge pull request #61931 from KoBeWi/how_to_window
Document most of the Window's members
2022-06-23 15:20:53 +02:00
1c54057933 Merge pull request #62326 from KoBeWi/userbind 2022-06-23 15:15:41 +02:00
0c4d99f4fd Implement NavigationMesh bake area
Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume.
2022-06-23 14:55:21 +02:00
a6f0aba43d Remove userdata from Thread.start() 2022-06-23 12:50:28 +02:00
cf4d39ecc1 Merge pull request #62306 from Calinou/doc-moviewriter
Document the MovieWriter class and associated project settings
2022-06-23 08:01:40 +02:00
661808a84e Document the MovieWriter class and associated project settings 2022-06-23 00:31:31 +02:00
e9ca15b6a6 Merge pull request #62234 from skyace65/AudioEffects
Cleanup audio effect class reference pages
2022-06-22 21:36:38 +02:00
0f630f8307 Document most of the Window's members 2022-06-22 20:46:27 +02:00
ac51d5a1e9 Merge pull request #62053 from skyace65/MaterialDescription
Add a description to ORMMaterial3D and StandardMaterial3D
2022-06-22 19:51:14 +02:00
3ccff61979 Merge pull request #58544 from Calinou/tileset-source-allow-canvasitemmaterial 2022-06-22 17:02:34 +02:00
c0fed1d4e8 Add Navigation function to get all navigation maps
Added new function that returns all created navigation map RIDs from the NavigationServer. The function returns both 2D and 3D created navigation maps as technically there is no distinction between them.
2022-06-22 15:33:40 +02:00
b3fe2732e3 Allow using CanvasItemMaterial in the TileSet editor
Previously, only ShaderMaterial overrides could be added.
2022-06-21 17:02:52 +02:00
8f05bd97b5 Add support for saving WebP images 2022-06-21 08:27:51 -05:00
40c360b870 Merge pull request #62122 from reduz/implement-movie-writer
Implement a Movie Maker mode
2022-06-21 14:24:14 +02:00
5786516d4d Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.

This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).

**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).

Usage:

$ godot --write-movie movie.avi [scene_file.tscn]

Missing:

* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-21 11:28:47 +02:00
15837ec191 Revert "Disable VRAM compression by default for small textures in Detect 3D" 2022-06-20 15:30:19 +02:00
21b0c7fc22 Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.x 2022-06-20 15:13:33 +02:00
3d49e89b9b Merge pull request #62181 from smix8/navigation_navagent_pathpoint_dist_4.x 2022-06-20 14:54:16 +02:00
3e6de687b8 Node: Rename child_exited_tree to child_exiting_tree
The name was confusing as this signal is emitted around the same time as
`tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is
still in tree.

Fixes #59210.
2022-06-20 11:55:19 +02:00
c2b5464659 Cleanup audio effect class reference pages 2022-06-19 22:25:00 -04:00
958254ec3e Merge pull request #60798 from Calinou/doc-os-cmdline-args 2022-06-19 14:09:13 +02:00
833b16cdf0 Merge pull request #62142 from Calinou/doc-gui-incremental-search 2022-06-19 14:08:24 +02:00
55923ade68 Add navigation layer bitmask helper functions
Adds helper functions to work with the navigation layer bitmask.
2022-06-19 13:47:19 +02:00
07740302f3 Add NavigationAgent desired path distance
Add NavigationAgent desired path distance
2022-06-18 19:11:49 +02:00
0daa868ab4 Merge pull request #62023 from Calinou/detect-3d-small-textures-no-vram-compress
Disable VRAM compression by default for small textures in Detect 3D
2022-06-17 21:07:04 +02:00
d2be5416ef Merge pull request #58841 from ellenhp/expose_tightness
Expose panning strength parameters
2022-06-17 18:36:58 +02:00
4463dd9d89 Merge pull request #62132 from timothyqiu/doc-fixes 2022-06-17 15:51:25 +02:00
d384d84f45 Audio: Expose 2D/3D panning strength parameters 2022-06-17 13:08:48 +02:00
a60e2085b6 Merge pull request #62000 from gregcsokas/master 2022-06-17 13:02:19 +02:00
466bd7ce39 Document incremental search support in ItemList, PopupMenu and Tree 2022-06-17 12:54:09 +02:00
27dabe1a6d Classref typo fixes and improvements 2022-06-17 15:15:30 +08:00
8b97fa4dcd Clarify all and any documentation for empty arrays 2022-06-16 20:50:31 +03:00
42e619c01e Adding function key support from F17 to F35
OSX supports everything by default,
Linux is also capable of supporting every function key,
Windows as I know support only up to F24
2022-06-16 19:38:21 +02:00
1767507e69 Merge pull request #61888 from Chaosus/vs_remove_engine_version
Remove engine version from visual shader
2022-06-16 18:19:03 +02:00
2aec92412f Merge pull request #62066 from bruvzg/cleanup_ts_enums 2022-06-16 16:52:48 +02:00
b5c96df277 Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
7da2a21425 Make AStar to use 64-bit logic 2022-06-16 16:43:41 +03:00
1ad6fade00 Merge pull request #58669 from theraot/ASar2Dbidirectional
AStar2D bidirectional
2022-06-16 12:46:51 +02:00