d50ebbb441
-added icons for root node types on tabs
2015-07-24 14:18:02 -03:00
a67486a39e
improved get_node(), connect(), etc code completion.
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-properly completes text arguments
-includes the "/root" autoloads
2015-06-26 01:14:49 -03:00
29b2e811f6
added a tiny bit more space to docks and script tab
2015-06-24 18:57:14 -03:00
5688b6157f
CollisionShape2D visual editor
2015-06-23 12:20:34 -03:00
29e644c20a
Merge pull request #2144 from Krzycho666/UndoRedo_fix
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added GDscript bidings for UndoRedo class
2015-06-22 23:42:13 -03:00
e9bbb97acc
Multiple scene editing *POTENTIALLY UNSTABLE*
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-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
d65455185a
- added GDscript bidings for UndoRedo class mechanizm
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- registered UndoRedo
2015-06-21 22:23:09 +02:00
f2a29aadc6
fixed small refresh issue when moving docks
2015-06-14 01:09:58 -03:00
7674bad6c4
fixes for dock motion
2015-06-14 00:41:08 -03:00
9a58960d28
some editor window changes
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-ability to make dock position configurable, and it gets saved
-editor starts maximized default
2015-06-13 22:12:53 -03:00
143265d4cb
Merge pull request #1973 from Biliogadafr/ColorRamp
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Replace color phases with color ramp for Particles2D. (need some review/guidance)
2015-06-07 00:26:35 -03:00
ab99671bb8
-fixes to navigation, so edge-merging is more flexible on conflict
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-add tab support to richtextlabel
-some click fixes to audio stream resampled
-ability to import largetextures (dialog)
2015-06-01 19:42:34 -03:00
07a466f6e6
mesh preview
2015-05-31 21:13:24 -03:00
d5348eebdc
work in progress, resource previews
2015-05-31 02:00:18 -03:00
f36e7dcb40
improved animation editor
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-same-value link keys
-new layout
-forward, backwards playback
-integrated curve/property editor
-auto increment sprite frame after insert
-copy & paste animation resoucres
2015-05-25 01:47:02 -03:00
df9d48d9b5
Replace color phases with color ramp for Particles2D.
2015-05-24 21:18:52 +03:00
5900e7f589
fix a compile error
2015-05-18 11:14:02 -03:00
5272853cdc
-changed some copyrights to 2015
2015-05-17 18:19:24 -03:00
e72717e373
properly save external resources, fixes #1924
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added API to get scancode names to OS
2015-05-17 13:15:23 -03:00
bc0ef64bed
fixed crash on make resources unique menu option, fixes #1874
2015-05-11 21:23:29 -03:00
30f652998d
Merge pull request #1738 from jackmakesthings/master
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Updating demo engine.cfgs where name is missing
2015-05-03 23:00:26 -03:00
eeb0fcfb41
fix quit bug on linux when using alt-f4, fixes #1677
2015-04-26 19:02:32 -03:00
d22a13e2e8
issue #1715 - menu separator
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There was a request for a separator between Open Scene and Save Scene to avoid accidental mis-clicks. So here's that!
2015-04-25 22:45:49 -04:00
93ce7d92c1
-Many fixes and demo for RichTexLabel
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-Proper ability to edit BBCode in RTL.
2015-04-21 16:01:58 -03:00
59154cccf9
-Changed Godot exit to be clean.
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-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731 , fixes #755
2015-04-20 19:38:02 -03:00
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
59692d9012
Changed popup_centered by popup_centered_minsize in editor dialogs
2015-04-08 14:02:13 -03:00
92905075d3
crash bug solved, fixes #1560
2015-03-23 13:44:03 -03:00
7ad7f2f6a9
android fixes, please test
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(can' t build android atm)
2015-03-23 11:31:23 -03:00
53e1694e1e
New option to send canvas to render buffer
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allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
2015-03-16 01:14:59 -03:00
a1f715a4da
support for 2D shadow casters
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Added support for 2D shadow casters.
*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
c5f509f238
New Navigation & Pathfinding support for 2D
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-Added Navigation & NavigationPolygon nodes
-Added corresponding visual editor
-New pathfinding algorithm is modern and fast!
-Similar API to 3D Pathfinding (more coherent)
2015-02-14 12:10:15 -03:00
7f88df73be
Merge pull request #1346 from Nulifier/import-plugin
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Added the ability to add and remove editor import plugins.
2015-02-11 07:07:59 -03:00
6e54fa3d47
Added get_gui_base to the EditorNode class to allow for import plugins to create centered Popups.
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This is the function used by all the built-in import plugins. Without this, the only alternative is to add it to the EditorNode itself which messes up auto-centering and sizing.
2015-02-10 11:17:48 -07:00
13dc6f53ca
Added the ability to add and remove editor import plugins.
2015-02-09 23:36:16 -07:00
a1ff40100e
Merge pull request #1243 from NateWardawg/ChangeRunSceneToRunProject
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Changed the "Start the scene (F5)." tooltip to say "Play the project (F5)."
2015-02-09 21:32:20 -03:00
5e1e78b257
Show a confirmation for the revert action.
2015-01-27 00:00:07 +00:00
ce488e1f93
Move the Revert Scene menu item to be less intrusive.
2015-01-26 23:51:13 +00:00
977b190a2d
Add a revert menu item.
2015-01-25 00:14:06 +00:00
11c1756257
Visual Shader Editing for 2D
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Editing 2D shaders with visual editor seems to work now.
2015-01-20 20:36:25 -03:00
2fd9292b12
Changed the "Start the scene (F5)." tooltip to say "Play the project (F5)."
2015-01-16 23:17:12 -05:00
ae70108883
New iteration of the theme
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- try to implement ndee's mockup from the forum
- new color palette
- get rid of most gradients
probably needs some more tweaks
2015-01-15 13:29:54 +08:00
7b9f5e65c9
New neutral default theme
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- desaturated UI elements to grey
- desaturated all near-white icons to grey
- changed some hardcoded colors
2015-01-15 13:29:53 +08:00
f3dc51fc69
2D shader progress
2015-01-11 20:52:42 -03:00
5d86f845d7
fix little mistake that made the project run each save
2015-01-06 20:35:52 -07:00
cf616e5845
Prompt save dialog if running a unsaved scene. Solution for #966
2015-01-06 15:28:25 -07:00
dc7ac86b79
-Completely removed EmptyControl (but added fallback), closes #1017
2015-01-03 17:24:16 -03:00
fbdd925d9b
-Work in progress visual shader editor *DOES NOT WORK YET*
2015-01-03 16:52:37 -03:00
089d7fa171
Small batch of fixes
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-=-=-=-=-=-=-=-=-=-=
-Fixed looping error in AudioStreamResampled
-winrt port progress
-fixes in material in ambient light
2014-12-15 15:42:58 -03:00
c79be979d4
Batch of Bugfixes
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-=-=-=-=-=-=-=-=-
-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914 , #859 , #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899 , but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752
Please test!
2014-12-07 02:04:20 -03:00