776c6bf6fb
Merge pull request #54740 from LightningAA/project-manager-sort-by-most-recent-as-default
2022-04-12 21:05:15 +02:00
5613ac37d6
Merge pull request #59440 from bruvzg/fd_ref_counted
2022-04-11 14:12:18 +02:00
9381acb6a4
Make FileAccess and DirAccess classes reference counted.
2022-04-11 13:28:51 +03:00
63de41b996
Improvements to files_dropped signal
2022-04-11 00:37:06 +02:00
f851c4aa33
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
d1207a0504
[Input] Add extra shortcut_input input processing step to process Unicode character input with Alt / Ctrl modifiers, after processing of shortcuts.
2022-04-05 13:46:45 +03:00
536d7581ba
Fix project manager window size not applying display scale correctly
2022-03-27 11:06:44 +08:00
56d372ef0c
Fix project manager window centering in multi-monitor situation
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* When main screen's position in not (0,0) and editor scale is larger
than 1, the project manager window was not centered in main screen
2022-03-26 20:03:04 +08:00
4d73899352
Improves editor property name extraction
2022-03-18 17:56:45 +08:00
deb1342036
Make TabBar/Container default their alignments to the left instead of center
2022-03-17 18:12:23 -03:00
fc0e657e8f
Remove extra borders from the AssetLib plugin
2022-03-15 20:40:46 -03:00
768f9422bc
Convert uses of DirAccess * to DirAccessRef to prevent memleaks
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`DirAccess *` needs to be deleted manually, and this is often forgotten
especially when doing early returns with `ERR_FAIL_COND`.
`DirAccessRef` is deleted automatically when it goes out of scope.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com >
2022-03-11 09:13:11 +01:00
d5b8a25195
fix same project opening mutliple times from project manager
2022-03-06 18:24:06 +05:30
a811ebf699
Make TabContainer use TabBar internally
2022-03-03 21:49:58 -03:00
6553f5c242
Convert _notification methods to switch - Chunk C
2022-02-16 13:03:05 -05:00
f3b7419790
Center initial position project manager window
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Ensure that the project manager window is centered on the screen if any resizing is performed due to DPI scaling.
Resizing and repositioning code has been moved to after the initialisation of the window contents to improve UI response/presentation.
2022-02-13 19:48:53 +11:00
9739a2038a
Fix Project Manager crash on exit.
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Fix editor settings loading / saving by Project Manager.
2022-02-12 21:55:11 +02:00
77fb65debf
Use EditorFileDialog instead of FileDialog in the project manager
2022-02-12 12:06:51 +01:00
b396fd4eef
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
90162851a7
Core: Move generated VERSION_HASH to a .cpp file
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This lets us have its definition in `core/version.h` and avoid
rebuilding a handful of files every time the commit hash changes.
2022-02-09 09:20:17 +01:00
fc076ece3d
Revert "Add missing SNAME macro optimization to all theme methods call"
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This reverts commit a988fad9a0 .
As discussed in #57725 and clarified in #57788 , `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
2022-02-08 10:17:25 +01:00
a988fad9a0
Add missing SNAME macro optimization to all theme methods call
2022-02-06 23:06:11 +01:00
1ce81dc5f2
Add missing SNAME macro optimization in some function calls
2022-02-06 15:54:04 +01:00
adbe948bda
String: Add contains().
2022-02-04 01:28:02 +05:45
d2573c1636
Fix decoding UTF-8 filenames on unzipping.
2022-01-05 14:31:20 +02:00
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
1032c2c434
Merge pull request #55487 from YeldhamDev/scroll_bikeshedding
2022-01-03 14:10:41 +01:00
49403cbfa0
Replace String comparisons with "", String() to is_empty()
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Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related
2021-12-09 01:38:46 -06:00
841a9ef820
ScrollContainer's scrollbar visibility is now enum
2021-12-07 18:27:12 +01:00
8bb0f2aff1
Merge pull request #52916 from aaronfranke/no-default-env
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Remove `default_env.tres` from generating in new projects
2021-12-02 21:12:12 +01:00
ec4f4c6cda
Rename all methods that return ScrollBar nodes to get_*_scroll_bar()
2021-11-30 13:46:36 -03:00
30df260810
Improve language lists in localization editor
2021-11-30 15:29:41 +01:00
7a096b216e
Remove default_env.tres from generating in new projects
2021-11-26 14:37:27 -06:00
9851d3c5b2
Move logic for saving project features to ProjectSettings save_custom
2021-11-25 03:08:05 -06:00
e81c689592
Project feature warning system
2021-11-24 10:32:07 -06:00
e078f970db
Rename remove() to remove_at() when removing by index
2021-11-23 18:58:57 -07:00
c5ab537617
Merge pull request #42447 from aaronfranke/gitignore-create
2021-11-23 15:21:31 +01:00
bef20f53cf
Merge pull request #54422 from ibrahn/project-manager-nophys
2021-11-16 11:06:46 +01:00
ed9c7bf450
Allow creating .gitignore and .gitattributes when creating a new project
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Also allow creating these files later, and also allow disabling creating the default environment in editor settings.
2021-11-12 21:27:31 -06:00
3c0fdcc8ac
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
7cc33b14c9
Use Enter instead of F2 as an editor renaming shortcut on macOS
2021-11-12 20:50:23 +01:00
259fdaf48e
Make "Last Modified" the default sorting order for the Project Manager
2021-11-07 15:23:35 -07:00
665d29c16d
Fix new projects always being created with OpenGL
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Only Vulkan is fully implemented for now, so OpenGL isn't available
in the project manager yet.
This also makes the rendering driver checks use lowercase names
everywhere for consistency.
2021-11-01 22:04:36 +01:00
0b6b8427c8
[macOS] Add create_instance function to spawn editor copies.
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[macOS] Modify `create_project` function to detect and run app bundles using NSWorkspace to ensure app window is registered and activated correctly.
2021-11-01 11:48:23 +02:00
8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
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- Rename OpenGL to GLES3 in the source code per community feedback.
- The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
- The renderer can still be changed in the Project Settings or using
the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31 15:56:45 +01:00
27a6ab457b
Turn off physics and 3d navigation servers in the Project Manager.
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Copying the editor behaviour of deactivating these servers we're not
using, to reduce CPU load.
2021-10-30 15:15:00 +01:00
ce97ddbcb1
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
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- Use lowercase driver names for the `--rendering-driver`
command line argument.
2021-10-30 02:05:49 +02:00
e3491a3744
Add GLES2 2D renderer + Linux display manager
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First implementation with Linux display manager.
- Add single-threaded mode for EditorResourcePreview (needed for OpenGL).
Co-authored-by: clayjohn <claynjohn@gmail.com >
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com >
2021-10-30 02:05:48 +02:00
a7ba227631
Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master
2021-10-05 21:02:27 +02:00