816ddd7817
Merge pull request #31556 from Chaosus/gles2_inverse
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Implemented inverse shader function to GLES2
2019-08-26 13:52:03 +02:00
982becfa39
Fix hint range step for integer in shaders
2019-08-25 15:11:04 +03:00
4dda253ee0
Implements switch to shaders
2019-08-23 14:43:09 +03:00
4dcee2035a
Implemented inverse shader function to GLES2
2019-08-22 08:22:49 +03:00
e797ae4704
FileAccessWindows: Add errno include for MinGW
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Apparently MSVC is happy with ENOENT without it, but MinGW seems to
require it.
Follow-up to #31499 .
2019-08-21 10:52:57 +02:00
7b37321ae3
Merge pull request #31499 from nekomatata/fix-new-project-metadata
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Setting project metadata doesn't fail when project_metadata.cfg doesn't exist
2019-08-21 08:54:32 +02:00
b49226e085
Support for file not found in ConfigFile::Load and handle a few specific cases
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EditorSettings::set_project_metadata: creates project_metadata.cfg if it doesn't exist
EditorPlugin::get_config: removed (not used)
Fixes #31444
2019-08-21 08:32:55 +02:00
f21371d7f4
Merge pull request #31419 from NeoSpark314/fix_oculusquest_panorama
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changed the constant scale of cube_normal to -1.0 instead of -1000000…
2019-08-20 13:39:26 +02:00
cce148b024
Merge pull request #31473 from Chaosus/shader_bug
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Fix ternary operator shader compiler expression
2019-08-19 10:15:22 +02:00
9abf5578ee
Fix ternary operator shader compiler expression
2019-08-19 08:40:54 +03:00
99de3906ba
check if skeleton texture is already allocated before reallocating
2019-08-18 22:02:57 -07:00
8fb80788df
changed the constant scale of cube_normal to -1.0 instead of -1000000.0; this fixes a rendering issue on oculus quest and does not change the computation as the vector is normalized afterwards.
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Adapted the comment above the code to reflect the change made as it already mentioned that z could be set to 1.
2019-08-17 14:01:55 +02:00
d3153c28f0
Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
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The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is
(conditionally defines the error message).
There are a few ERR_EXPLAINC calls for C-strings where String is not included
which can stay as is to avoid adding additional _MSGC macros just for that.
Part of #31244 .
2019-08-17 13:31:22 +02:00
71d71d55b5
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
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Condensed some if and ERR statements. Added dots to end of error messages
Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?),
core/os/memory.cpp,
drivers/png/png_driver_common.cpp,
drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?)
2019-08-17 12:33:15 +02:00
afecc0bc22
Merge pull request #31309 from raphael10241024/fix_dof
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DOF can effect transparent objects now,
2019-08-16 23:20:22 +02:00
6c607c3564
Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-comments
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Remove redundant author doc comments
2019-08-14 13:45:54 +02:00
a525e3c5ce
Implemented do/while loops for shaders
2019-08-13 18:39:55 +03:00
82b9557803
Remove redundant author doc comments
2019-08-12 04:26:38 -05:00
5ff4b13271
DOF can effect transparent objects now, close #28240
2019-08-12 15:49:02 +08:00
0e823cffbc
Merge pull request #31270 from nekomatata/fix-vertex-color-init-gles3
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Fixed vertex color initialization with default value in GLES3
2019-08-12 09:28:40 +02:00
ef91119502
Merge pull request #31271 from raphael10241024/gles2_shader
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Fix GLES2 canvas shader uniform error
2019-08-12 08:32:06 +02:00
e852b3a271
Fixed vertex color initialization with default value in gles3
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Fixes #30275 , #31250
2019-08-11 17:51:47 +02:00
049dd309fe
check for unsigned_short support for gles2 depth buffer allocation
2019-08-10 09:56:42 -07:00
48f28c68bc
fix gles2 canvas shader uniform error,close #31201
2019-08-10 21:52:51 +08:00
d2a67c9c1f
Merge pull request #30714 from Calinou/invert-default-fog-height
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Invert and adjust the default fog height values
2019-08-08 17:20:32 +02:00
d1a35b5a97
Invert and adjust the default fog height values
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This makes height fog appear at the bottom of the scene
(instead of the top), which is generally the expected result.
This also tweaks the fog height setting hint to be more flexible.
This closes #30709 .
2019-08-07 18:21:44 +02:00
7b514d920d
Merge pull request #31099 from Chaosus/shader_local_const
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Implemented local shader constants
2019-08-07 15:14:35 +02:00
ba541bceca
Merge pull request #31077 from qarmin/coverity_bugs
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Change some code proposed by Coverity and Cppcheck
2019-08-07 13:49:33 +02:00
af935af38d
Merge pull request #30468 from SaracenOne/expose_audio_capture
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Exposes capture methods to AudioServer + documentation
2019-08-07 13:27:25 +02:00
e0b5b21863
Add some code changes/fixes proposed by Coverity and Clang Tidy
2019-08-07 12:54:30 +02:00
7464074cb8
Merge pull request #30987 from clayjohn/GLES2-light-negative
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Implement negative for OmniLights and SpotLights in GLES2
2019-08-05 19:21:13 +02:00
b24b3497d6
Implemented local shader constants
2019-08-05 10:35:53 +03:00
d9bba94d60
Merge pull request #31053 from aaronfranke/vector2i-cleanup
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Some minor Vector2i usage cleanup
2019-08-05 08:08:57 +02:00
393f142495
Fix GLES2 rendering
2019-08-03 21:21:29 +03:00
1a06496f45
Some Vector2i usage cleanup
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Replace casting Vector2 -> Vector2i -> Vector2 with a simple call to .floor(), and some minor fixes.
2019-08-03 01:11:05 -07:00
8b4c538ab2
Expose several GLES3 built-ins to GLES2
2019-07-31 19:00:10 +03:00
96c3004855
allow omnilights and spotlights to use negative in GLES2
2019-07-30 23:44:22 -07:00
51b2d86685
Merge pull request #30977 from clayjohn/GLES3-screen-uv
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Properly pass SCREEN_PIXEL_SIZE to canvas light shader
2019-07-31 07:45:41 +02:00
518f0fb190
properly pass SCREEN_PIEXEL_SIZE to canvas light shader
2019-07-30 13:45:11 -07:00
73d2a99761
Merge pull request #30911 from hadrien-psydk/optimize_dir_access_unix_get_next_lnk
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Optimize DirAccessUnix::get_next() for some file systems (with link support)
2019-07-30 00:12:30 +02:00
b697121d75
Merge pull request #30895 from clayjohn/gles2-shader-funcs
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Added round function to gles2
2019-07-29 22:43:26 +02:00
3f25dde6b4
added round function to gles2
2019-07-29 11:17:08 -07:00
639127de09
Merge pull request #30898 from clayjohn/max-lights-reflections
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Add project setting for max lights and reflections in GLES3
2019-07-29 16:01:53 +02:00
e02c5ef48a
Optimize DirAccessUnix::get_next() for some file systems
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On some file systems, like ext4 on Linux, readdir() gives enough
information to determine the entry type in order to avoid doing
a stat() system call.
Use this information and call stat() only if necessary: for file
systems that do not support this feature and for links.
2019-07-29 15:02:26 +02:00
1a981ef268
add project setting for max lights and reflections in gles3
2019-07-28 17:54:25 -07:00
47df933c27
update algorithm about paking float to vec4 to fix shadow shift and change rgba_shdow options
2019-07-28 11:43:01 +08:00
0381ff35aa
Merge pull request #30764 from clayjohn/contact-shadow
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Fix contact shadows appearing when shading casting is off
2019-07-23 07:02:38 +02:00
b1839e5e85
fix contact shadows appearing when shading casting is off
2019-07-22 15:03:51 -07:00
b62b8ccf94
Merge pull request #30732 from Calinou/default-disable-high-quality-vct
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Disable high-quality voxel cone tracing by default
2019-07-22 23:18:06 +02:00
6b19da583d
Merge pull request #30745 from clayjohn/gles2-shadow-transparency
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Fix GLES2 shadow transparency bug
2019-07-22 13:23:36 +02:00