Commit Graph

389 Commits

Author SHA1 Message Date
4485b43a57 Modernize atomics
- Based on C++11's `atomic`
- Reworked `SafeRefCount` (based on the rewrite by @hpvb)
- Replaced free atomic functions by the new `SafeNumeric<T>`
- Replaced wrong cases of `volatile` by the new `SafeFlag`
- Platform-specific implementations no longer needed

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-18 12:23:25 +01:00
6d89f675b1 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-02-18 11:58:08 +01:00
8f6a636ae7 Modernize Semaphore
- Based on C++11's `mutex` and `condition_variable`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
2021-02-18 11:58:08 +01:00
4ddcdc031b Modernize Mutex
- Based on C++11's `mutex`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
- `BinaryMutex` added for special cases as the non-recursive version
- `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`.
- `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
2021-02-18 11:58:08 +01:00
518ba25fae [iOS] Remove remote notifications code
Using any remote notification method (even indirectly) causes App Store to trigger APNS warning email.

(cherry picked from commit 4fda1ae6b8)
2021-02-05 09:26:09 +01:00
cdb5ac52f5 Merge pull request #45685 from naithar/feature/extend-plugin-params
[3.2] [iOS] Additional 'linker_flags' plugin parameter
2021-02-03 18:37:47 +01:00
fdec8d726d iOS: Use storyboard as loading screen
If 'Launch Screen' storyboard is present it will be used as loading screen.
2021-02-03 20:01:05 +03:00
309835b917 [iOS] Additional 'linker_flags' plugin parameter 2021-02-03 18:22:17 +03:00
19d240c8a7 [iOS] Initialize plugins earlier
Initialize iOS plugins before 'Main::setup' call to have access to them in script's '_init' function.
2021-02-01 15:28:14 +03:00
c2ea80348c Revert "[3.2] Add separate simulator flag for iOS build, change main library to xcframework." 2021-01-27 21:53:16 +01:00
d2af815039 [iOS] Rework push notification methods usage
Moved AppDelegate push notifications methods implementation to 'GODOT_ENABLE_PUSH_NOTIFICATIONS'
which can be used in plugins to implement APNS plugins.

(cherry picked from commit 366ce084f4)
2021-01-26 22:11:10 +01:00
7c076fbd0b [iOS] Fix embedding of plugin libraries
(cherry picked from commit 6d67827f4e)
2021-01-26 17:00:15 +01:00
7689f05786 [iOS] Added support for '.xcframework' in plugins
(cherry picked from commit 01d513f3ca)
2021-01-26 17:00:15 +01:00
c5a22d7284 Merge pull request #45480 from bruvzg/ios_arm64_sim_3
[3.2] Add separate `simulator` flag for iOS build, change main library to `xcframework`.
2021-01-26 15:20:27 +01:00
389a4bfa59 [3.2] Add separate simulator flag for iOS build, change main library to xcframework format. 2021-01-26 16:00:26 +02:00
d4096285b6 [iOS] Remove plugins from modules. 2021-01-17 14:46:03 +03:00
7e207cfd48 i18n: Sync translations with Weblate 2021-01-15 16:49:47 +01:00
c47ad12e80 Merge pull request #43557 from naithar/feature/pluggable_app_delegates_3.2
[3.2] [iOS] Pluggable application delegate
2021-01-15 16:14:21 +01:00
64923945b3 [Plugins] Rename 'PluginConfig' struct to platform specific name 2021-01-15 02:12:53 +03:00
cb15abda29 iOS Export: support multi-target plugin
Plugins can use 'binary_name.a' or 'binary_name.release.a' and 'binary_name.debug.a' for plugin library.
2021-01-14 15:38:16 +03:00
d5047603a3 iOS Export: export modification to support plugins
Added plugin configuration.
Export options now use plugins that could be enabled/disabled.
Plugin changes are observed at runtime.
2021-01-14 15:38:05 +03:00
03cf3d5d4b iOS: change platform code to support plugins 2021-01-14 15:30:09 +03:00
614f701373 iOS Modules: separate main platform code from modules
Moved previously builtin modules 'GameCenter', 'AppStore', 'iCloud' to separate modules to be represented as plugin.
Modified 'ARKit' and 'Camera' to not be builtin into engine and work as plugin.
Changed platform code so it's not affected by the move.
Modified Xcode project file to remove parameters that doesn't make any effect.
Added basic '.gdip' plugin config file.
2021-01-14 15:30:00 +03:00
49646383f1 Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
60959b085d SCons: Add only selected platform's opts to env
Otherwise we can get situations where platform-specific opts with the same name
can override each other depending on the order at which platforms are parsed,
as was the case with `use_static_cpp` in Linux/Windows.

Fixes #44304.

This also has the added benefit that the `scons --help` output will now only
include the options which are relevant for the selected (or detected) platform.

(cherry picked from commit 0f84d8dc49)
2020-12-29 16:02:00 +01:00
8b6357cf28 iOS: fix keyboard display 2020-12-16 05:05:38 +03:00
067d015d38 iOS: fix native video
Fixed view not being displayed.
Fixed view orientation change.

(cherry picked from commit 6b2483c331)
2020-11-26 09:38:47 +01:00
4a1643114e Export: Reorder options for consistency across platforms
(cherry picked from commit 504efc5f9b)
2020-11-26 09:38:46 +01:00
4991872305 iOS: Implement pluggable application delegate. 2020-11-15 14:27:07 +03:00
df6ea27ab3 [3.2] Disable iOS SDK version check on osxcross.
Currently, osxcross `xcrun` supports only macOS SDKs.
2020-10-21 07:56:05 +03:00
3b4005026d Merge pull request #42593 from bruvzg/ios_sdk_ver_check
[3.2] Add iOS SDK version check.
2020-10-20 15:12:59 +02:00
b07877cd27 iOS: fix in app store
Enforce strong reference for SKRequests and delegate objects for transactions to work correctly
2020-10-16 15:51:12 +03:00
d44bc8d5bc [3.2] Add iOS SDK version check. 2020-10-06 11:33:52 +03:00
5d1284204d iOS: port ARC support 2020-10-06 00:23:25 +03:00
2bdfec2418 iOS: Refactor platform code
Change project structure to be more like 4.0
Refactor and remove old code as followup after deprecations fix
2020-10-06 00:23:09 +03:00
014147e511 Merge pull request #40557 from PoqXert/game-center
iOS Game Center improvements
2020-10-02 10:58:14 +02:00
ea5833fc4c iOS GameCenter: Add authenticate method
And no longer connect automatically.
2020-10-02 01:20:11 +10:00
3386fac02c iOS: fix deprecations
Change deprecated method calls to new ones.
Guard iOS version dependant functionality behind availability checks.
2020-10-01 18:09:55 +03:00
58f5b25340 Merge pull request #41173 from naithar/fix/iphone-os-values-3.2
[iOS] [3.2] Simplify OS values retrieval
2020-10-01 13:09:36 +02:00
42de81e235 iOS: move touch delay to settings 2020-10-01 12:36:57 +03:00
f388ea00bf iOS: Fix multiple issues with PVRTC import, disable ETC1
Fixes: #28683, #28621, #28596 and maybe others

For iOS we enable pvrtc feature by default for both GLES2/GLES3
Etc1 for iOS doesn't have any sense, so it disabled.
Fixed checks in export editor.
Fixed pvrtc ability detection in GLES2 driver.
Fixed pvrtc encoding procedure.
2020-09-23 11:13:50 +02:00
c8859f0463 Fix typos with codespell
Using codespell 1.17.1.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 14:09:51 +02:00
f81c6c52fc iOS: fix deprecations and leaks
Fixes some deprecations and leaks reported by Xcode Analyzer
2020-08-25 17:17:17 +03:00
9bf5a0b791 Merge pull request #41081 from naithar/feature/ios-framework-import-3.2
[iOS] [3.2] Export: Add a method to embed a framework
2020-08-19 14:11:27 +02:00
910c554a1a iOS Export: Add a method to embed a framework
By default 'add_ios_framework' would not embed a framework to save previous behavior.
New 'add_ios_embedded_framework' would embed framework on export.
2020-08-19 14:54:59 +03:00
f19bab5165 platform: Update metadata for export platforms
Updates the logos of for macOS, Android, and iOS.

Addresses https://github.com/godotengine/godot-proposals/issues/1161

(cherry picked from commit 41d8c0c818)
2020-08-14 00:32:05 +02:00
8a8f0a3b79 iOS: simplify OS values retrieval 2020-08-10 16:21:42 +03:00
a2edf04fd2 Merge pull request #40469 from nekomatata/virtual-keyboard-enter-fixes-3.2
[3.2] Fix Return key events in LineEdit & TextEdit on Android
2020-07-26 20:26:02 +02:00
db6d7499c0 Merge pull request #40723 from naithar/fix/ios-touch-events-master-3.2
[3.2] Fix for iOS touch recognition
2020-07-26 15:42:59 +02:00
16f9ff5866 iOS: added delay gesture recognizer
This gesture recognizer will prevent GLView from processing unwanted gestures.
Emulates UIScrollView behavior
Fires delayed touches on significant movement
2020-07-26 15:49:09 +03:00