a7f49ac9a1
Update copyright statements to 2020
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
9584ff13b9
Fixed another point grabbing issue at lower zoom levels.
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This was caused by the fact that the points were being iterated sequentially and we were breaking out of the loop as soon as we found a point that was "close enough", rather than actually finding the closest point. The previous fix exposed this new issue.
2019-12-01 20:54:13 +00:00
5f3a55acb7
Add informational messages to various editors
2019-09-04 12:37:11 -03:00
1f560c4679
Added drag and drop to the tileset plugin.
2019-08-26 11:15:19 +02:00
9f5b77acc9
Revert "Expose "meta" to the Inspector"
2019-07-22 12:03:57 +02:00
2ca3e47d66
Merge pull request #22642 from YeldhamDev/inspector_metadata
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Expose "meta" to the Inspector
2019-07-19 14:39:23 +02:00
01cc7a996b
Use reference to constant in functions
2019-07-10 11:54:12 +02:00
9986cf7005
editor save/delete layout dialog with layout list
2019-06-21 19:38:04 +02:00
38d3bfe971
Made use of semicolons more consitent, fixed formatting
2019-06-19 15:24:31 +02:00
a3af9d5714
+ Added ignore flags to autotile bitmask
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+ Added ignore functionality to tileset editor
+ Updated tileset editor autotile tooltip
+ Autotile ignore bits are processed and rendered correctl
2019-04-08 00:41:05 +02:00
c0e1c66e3d
Merge pull request #26385 from MarianoGnu/tileset_editor
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TileSetEditor: Improvements and fixes
2019-03-03 11:24:16 +01:00
7b933d70a8
TileSetEditor: Allow to toggle Convex/Concave collisions. Alternative fix to #24003
2019-03-02 19:40:56 -03:00
65084a70fd
Allow to change selection of collision shapes added to the same tile. Fixes #26369 .
2019-02-28 22:45:16 -03:00
33be8b0701
Allow to change selection around all tiles on the texture without clicking on them. Fixes #25203 . Fixes #22077
2019-02-28 20:48:34 -03:00
6cf1a94af0
Make TileSet editor's workspace change size according to region changes
2019-02-27 22:40:54 -03:00
7827c2fd57
Added a create rectangle button to the tileset editor.
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It makes easier to create collision shapes covering the full tile.
2019-02-20 12:27:53 +01:00
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
4a91f94c13
Add undo-redo to the TileSet editor, and other improvements
2018-12-30 10:54:03 -02:00
8aad7ef016
General fixes for the TileSet editor
2018-12-24 18:27:43 -02:00
e425f2d498
Expose "meta" to the Inspector
2018-12-08 02:27:20 -02:00
69f6f787c0
Add Z-Index for Autotile
2018-12-07 18:42:56 -02:00
d514ac405b
Hide "Script" section in the "TilesetEditorContext"
2018-12-07 02:18:02 -02:00
e4d0ecce7a
General enhancements to the Polygon2D, TextureRegion, and TileSet editors
2018-12-06 03:29:27 -02:00
aaa7f625df
support New TileSet Editor zooming use CTRL/CMD + MouseWheel
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fixed code style for clang-format
apply clang-format
2018-10-26 23:58:58 +08:00
609d97b6d4
Changes to the TileSet and TextureRegion editors
2018-08-14 14:02:47 -03:00
ce87a30e45
New TileSet Editor
2018-08-09 20:38:02 -03:00
54ecfc96ea
TileSetEditorPlgn: use EditorHandle icon as handle
2018-03-02 23:15:32 +07:00
762f241e10
TileSetEditorPlgn: Fix a leak
2018-02-27 09:58:27 +07:00
e69dd47501
Tileset Editor Improvement
2018-02-20 22:33:59 +07:00
70be6848c2
Fix ObjectDB Instances still exist
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```
WARNING: cleanup: ObjectDB Instances still exist!
At: core/object.cpp:1989.
Leaked Instance: VSeparator:13837 - Node Name:
Leaked Instance: AutotileEditorHelper:13814
Orphan StringName: VSeparator
Orphan StringName: AutotileEditorHelper
StringName: 2 unclaimed string names at exit.
```
2018-01-22 11:46:05 +07:00
bea40343ab
fix updating tileset list when assign texture and set autotile true
2018-01-11 05:50:36 +07:00
97b8be7261
Fixing weird behaviour on autotile editor
2018-01-05 17:53:30 +07:00
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
361ade53aa
Merge pull request #15185 from damarindra/master
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Improve : ease of use TileSet Editor
2018-01-03 12:06:21 +01:00
9b04973568
Improve : ease of use TileSet Editor
2018-01-02 16:15:33 +07:00
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
e850360948
Autotile Enhancement
2017-12-28 23:57:23 +07:00
bcfb0a09f8
Implement auto-tiling
2017-11-20 06:27:47 -03:00
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
c97c733779
Fix #8819 . Adds _import_node() that, when used in conjunction with _import_scene, recurses through the scene tree and exports all available nodes.
2017-05-19 14:49:37 -07:00
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
5dbf1809c6
A Whole New World (clang-format edition)
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I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
49c065d29c
Refactoring: rename tools/editor/ to editor/
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The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00