Commit Graph

122 Commits

Author SHA1 Message Date
99ceddd11e Editor settings categories are now tidy and beautiful! 2017-01-05 19:41:36 -03:00
0f7af4ea51 -Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
70cce6152d Fix resetting to default value in EditorSettings 2016-11-01 01:51:34 +09:00
696c47d9ab Fix bug with saving last select language and remove warning 2016-10-30 23:21:59 +09:00
ac765fd518 Merge pull request #6710 from lordadamson/master
fix #6031 when creating a script the default language will be what yo…
2016-10-22 12:48:59 +02:00
a84a461767 fix #6031 when creating a script the language will be what you selected last time 2016-10-20 23:53:15 +02:00
00b3af246b Allow turing off zero-padding for line numbers 2016-10-13 11:43:42 +02:00
d9c1729a8f Add line length guideline to code editors 2016-10-10 10:39:58 +02:00
9b2e2935d0 Refactor node naming APIs used by editor
Make 'name_num_separator' a project setting
Make all node operations separator-aware
2016-10-08 21:49:16 +02:00
8bcb6a290c -Added VeryLowDPI and MidDPI modes to Godot editor.
-Improved HiDPI detection (requires resolution of > 2000 in X axis)
2016-09-13 11:05:47 -03:00
a82ecf6d80 Added customisable grid color, issue 3781 2016-09-08 14:53:39 +01:00
79068e348f Merge pull request #6223 from RandomShaper/improve-gridmap-edit
Improve/fix GridMap editor
2016-08-29 19:05:00 +02:00
91a5c77282 Merge pull request #6185 from TheHX/pr-issue-3496
Better editor settings for the FileSystem dock
2016-08-29 19:04:33 +02:00
7d35973486 Improve/fix GridMap editor
Fix cursor/palette update on tile eyedropping
Fix editor not cleaning its state when becoming inactive, which leaves indicators behind among other issues
Fix/improve menu/keyboard shortcuts
Merge 'Gridmap Editor' and 'Grid Map' settings into the latter
2016-08-21 03:41:19 +02:00
9f242ed6e5 Added add_property_info function to Globals and EditorSettings classes 2016-08-16 17:10:53 -03:00
f6b39827b1 Better editor settings for the FileSystem dock
* Save the current display mode when changing it from the dock
2016-08-16 15:27:00 -03:00
9890c1d2ca Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done! 2016-08-06 19:00:54 -03:00
259418f827 VisualScript can now execute visual scripts, but there is no debugger or profiler yet. 2016-08-05 22:48:00 -03:00
3aeafcae04 Removed support for saving paths as relative, closes #5728
Editor now has good refactoring tools, so this function is mostly obsolete
2016-07-22 10:39:46 -03:00
54f720ac06 Added block caret to TextEdit 2016-07-12 16:07:17 +01:00
b8c506be1c Merge pull request #5615 from Paulb23/shortcut_save_print
Removed shortcut saving print
2016-07-12 07:28:08 +02:00
a9956be63d Added completion font colors 2016-07-11 14:25:56 +01:00
8e5c40b364 Added completion scroll color 2016-07-11 14:11:34 +01:00
5f41ea6bf8 Removed shortcut saving print 2016-07-09 19:57:38 +01:00
1e095cf397 fix to the fix, and removed some conflicting shorcuts 2016-07-03 19:50:52 -03:00
7e50a9a2e8 Avoid settings from being lost when opening project manager.
Probably fixes many issues of this kind, like missing shortcuts or other settings
2016-07-03 19:14:58 -03:00
515472bc52 Fix network IP setting change
Fix #5368
2016-06-24 15:40:00 +09:00
87cb3629f2 Merge pull request #5344 from Paulb23/code_completion_colors
Code completion box colors
2016-06-22 07:51:33 +02:00
45f0dec55c Added code completion existing color setting 2016-06-21 17:34:38 +01:00
706895a922 Added code completion selected color setting 2016-06-21 17:21:55 +01:00
a40cb680ca Added code completion background color setting 2016-06-21 16:50:31 +01:00
b3b1fdae85 Renamed Trackpad Hint to Emulate 3 Button Mouse. (#5258) 2016-06-21 12:16:06 +02:00
e76f744c36 Merge pull request #5283 from djrm/remove_prints
Removed lots of prints
2016-06-19 13:10:23 +02:00
422fac5066 Removed lots of prints 2016-06-18 18:01:06 -05:00
bc9f9b1c6a TextEdit: Change font size with Ctrl+Mouse Wheel Up/Down 2016-06-18 18:47:11 +02:00
f0d9245ecf -added missing .inc files
-Made it possible to change the editor theme
-Added two options to theme editor plugin to create empty template themes and editor themes
-Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme
2016-06-17 01:13:23 -03:00
d97e46ffb6 Adds the ability to draw parent-children relationship lines in scene tree editor
Can be turned on/off in editor settings + line color change available as
well
2016-06-15 18:10:19 +01:00
d911203829 project history was not being saved after a recent fix, this should fix it 2016-06-12 15:34:58 -03:00
3c21827d13 make sure editor forgets removed settings, closes #5010 2016-06-11 21:16:14 -03:00
955ed0a95f HiDPI: Use global/hidpi_mode as property 2016-06-06 07:38:39 +02:00
684a1207c0 make hdpi manually configurable in project settings
also added hidpi support to project manager
2016-06-05 18:43:56 -03:00
007efb6a20 -customizable shortcuts in editor
-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
2016-06-04 21:31:47 -03:00
987192775a The create dialog starts collapsed now.
The original behavior can be reactivated in the editor settings.
2016-06-04 10:26:58 +02:00
d3b46b6bf2 Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750
Added breakpoint markers, issue 4750
2016-05-29 18:34:13 +02:00
6a7530c718 Merge pull request #4812 from neikeq/pr-search-bar
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29 18:32:06 +02:00
3e8eb396d7 Finalized DynamicFont implementation
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
51be9beec9 ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar 2016-05-29 14:26:19 +02:00
bccdc11dde Added translation support to Godot
included is a French translation!
2016-05-27 19:58:28 -03:00