0c3386b2ed
Merge pull request #2707 from akien-mga/master
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Cosmetic fixes to SCons buildsystem
2015-11-18 19:43:28 -03:00
e8435cc721
Merge pull request #2632 from firefly2442/duplicate-inherited-vars
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remove child variable that is duplicated from parent class
2015-11-18 19:16:35 -03:00
bbc42a159c
Allow extending from Object in GDScript
2015-11-12 15:50:20 +01:00
399b1b0474
Cosmetic fixes to SCons buildsystem
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- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39 )
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
bb68dc5210
remove child variable that is duplicated from parent class
2015-10-18 21:45:27 -05:00
e1e04c1dd5
Merge pull request #2497 from vnen/fix-2490
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Make dict2inst set internal members of instance
2015-10-17 10:11:11 -03:00
eb9621624f
Add GDScript export hint for real numbers with easing export(float, EASE)
2015-10-16 20:37:13 +02:00
57b2c4b0c6
Add multiline string GDScript export hint export(String, MULTILINE)
2015-10-16 18:48:54 +02:00
e18c1ba05b
Revert "add flag and multiline hits in GDScript"
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This reverts commit 7843ec6633 .
2015-10-16 16:18:46 +02:00
1d45c9a04c
Make dict2inst set internal members of instance
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Fix #2490
2015-09-20 16:17:30 -03:00
f34c3e249b
Fixes editor freeze
2015-09-02 13:56:51 +10:00
319cc7e3ae
detect node and variable assignments in _ready, _init, etc for further code completion
2015-08-30 11:50:10 -03:00
04cb3c9eb1
Ability to edit all kinds of arrays from the property editor.
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Yes, I'm trying to convince you to test the alpha release by adding all these now :)
2015-08-25 20:45:51 -03:00
4b40f9228b
Merge branch 'master' of https://github.com/okamstudio/godot
2015-08-23 20:22:08 -03:00
07e9741425
**WARNING BEFORE PULLING**
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This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)
Summary of Changes
-New Filesystem dock, with filesystem & tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
2015-08-23 20:15:56 -03:00
c2e2f2e0ae
Merge pull request #2282 from Ovnuniarchos/master
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Bitmask editor and some CanvasItem documentation.
2015-08-08 11:18:08 -03:00
71b14f9822
Merge pull request #2323 from dbsGen/patch-2
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add flag and multiline hints in GDScript
2015-08-08 11:05:35 -03:00
6c5b031ba9
Add missing token name for signal. closes #2201
2015-08-07 22:20:52 +02:00
8280bb0de0
more debugger fixes
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-setting/clearing breakpoints during run-time now works
-multi-line strings resulted in wrong line numbers in bytecode, fixed
2015-08-04 20:17:39 -03:00
d1da2c2995
error debugger
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shows the list of errors that happened during running the game, traces
can be analyzed
2015-08-04 09:47:32 -03:00
7843ec6633
add flag and multiline hits in GDScript
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`export (flag) var test` for PROPERTY_HINT_ALL_FLAGS
`export (multiline) var test` for PROPERTY_HINT_MULTILINE_TEXT
2015-08-01 14:02:10 +08:00
dd09ae50e1
Added FLAGS to int hint to make an int a bitmask on the editor.
2015-07-20 20:02:46 +02:00
55b34e05b3
-some changes by okam
2015-06-30 11:28:43 -03:00
95047562d7
Several performance improvements, mainly in loading and instancing scenes and resources.
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A general speedup should be apparent, with even more peformance increase when compiling optimized.
WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
2b64f73b04
more code completion improvements
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-calltip dissapears with more types of keypresses or when pressing ')'
-properly looks into autoloaded scripts or nodes with another script for
script functions/variables/etc.
2015-06-27 15:52:39 -03:00
a67486a39e
improved get_node(), connect(), etc code completion.
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-properly completes text arguments
-includes the "/root" autoloads
2015-06-26 01:14:49 -03:00
48f1d02da4
added ability to define signals in script
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closes #2175
2015-06-24 13:29:45 -03:00
68443a649d
Merge pull request #2088 from KillerJaguar/setter-fix
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Fixed variables being set before calling the setter method
2015-06-22 23:55:55 -03:00
e9bbb97acc
Multiple scene editing *POTENTIALLY UNSTABLE*
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-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
7c0051beac
Fixed variables being set before calling the setter method
2015-06-13 14:10:06 -04:00
e323cc0505
-Rename unexisting by nonexistant, closes #1940
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-Added function to retrieve list of actions fron InputMap
2015-05-18 10:20:54 -03:00
e72717e373
properly save external resources, fixes #1924
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added API to get scancode names to OS
2015-05-17 13:15:23 -03:00
27cb75112e
-bit slower execution in debug, but proper error reporting for get index and operators, fixes #1911
2015-05-16 16:32:46 -03:00
65d48d6d39
-Added prints() function, fixes #1132 , #1859
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-Tabs work inside built-in log window, fixes #1867
2015-05-09 18:09:58 -03:00
f54ad9e086
made parser accept EOF after "pass", fixes #1488
2015-04-26 20:28:41 -03:00
701335e845
-Throw error if setter and getter reference their member variable with self. , fixes #1685
2015-04-18 17:55:04 -03:00
170a9349d2
Merge branch 'master' of https://github.com/okamstudio/godot
2015-04-18 16:18:59 -03:00
4661a6e126
-try to avoid errors when path using ".." is present in script include, fixes #1703
2015-04-18 16:17:33 -03:00
e388d551b7
Merge pull request #1667 from TheHX/fix_multiline_strings
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Now the script editor highlight all lines of a multiline string
2015-04-18 14:45:15 -03:00
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
be46be7801
-renamed function to get object from instance id
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-added function to get list of tiles used
2015-04-18 14:00:15 -03:00
562bc22dd4
Now the script editor highlight all lines of a multiline string
2015-04-09 18:24:38 -03:00
963845eea9
Merge branch 'master' of https://github.com/okamstudio/godot
2015-04-07 21:21:06 -03:00
22997294fa
-Concatenating arrays keeps the shared property if any of the arrays is shared. Fixes #1646
2015-04-07 21:18:46 -03:00
8619cb64ba
Merge pull request #1567 from sanikoyes/Pr-GDScript-seed-get-inst
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Pr-GDScript-seed-get-inst
2015-04-07 20:19:07 -03:00
b1bf4fcef2
Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShader
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(Fix crash) in visual shader for curve remap node
2015-04-07 20:14:10 -03:00
fcbf473d0d
fix printraw to make it actually print raw
2015-04-06 13:57:31 +02:00
73ff3ac218
(Fix) script will not be able to extend itself
2015-03-31 21:34:50 +02:00
97f34a1dd6
Add seed/get_inst function for GDScript
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seed -> Math::seed
get_inst -> ObjectDB::get_instance
2015-03-25 11:01:12 +08:00
0302ea5b82
Merge pull request #1396 from Spooner/fix_sprintf_errors
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Fix sprintf errors
2015-03-22 15:03:32 -03:00