Commit Graph

4436 Commits

Author SHA1 Message Date
06e0260699 Merge pull request #53349 from LATRio/53331_1 2021-10-03 12:16:45 +02:00
56aa9f71b6 Prevent out of bound access through 'm_nodes' in SoftBodyBullet 2021-10-03 16:36:01 +09:00
be69d26403 Fix crash at SoftBodyBullet::reset_all_node_positions when bt_soft_body isn't initialized
Update soft_body_bullet.cpp
2021-10-02 22:03:54 +09:00
6be31e559d Fix empty line hover; fix open non-res:// script
(cherry picked from commit 572979d011)
2021-10-01 21:30:39 +02:00
3754759e26 Fix extends parsing breaking if it has the cursor 2021-10-01 11:31:05 -04:00
fe2f24c47c Improve the documentation for ease() and smoothstep()
This adds a cheatsheet for `ease()` and a comparison graph for
`smoothstep()`, among other things.

(cherry picked from commit 567b6436c9)
2021-10-01 08:04:20 +02:00
679ce6fd0b Fix LSP crash parsing scripts of temp size 0 2021-09-30 11:11:56 -04:00
fba9fb2439 Merge pull request #53183 from m4nu3lf/threadsafe_bullet_3.x 2021-09-29 21:34:56 +02:00
585a9c2979 Merge pull request #48300 from akien-mga/3.x-bullet-3.09 2021-09-29 21:25:58 +02:00
b7901c773c bullet: Sync with upstream 3.17
Stop include Bullet headers using `-isystem` for GCC/Clang as it misleads
SCons into not properly rebuilding all files when headers change.

This means we also need to make sure Bullet builds without warning, and
current version fares fairly well, there were just a couple to fix (patch
included).

Increase minimum version for distro packages to 2.90 (this was never released
as the "next" version after 2.89 was 3.05... but that covers it too).
2021-09-29 16:30:34 +02:00
69b2f1dcc6 Merge pull request #53094 from Razoric480/fix-func-doc-_init 2021-09-29 15:47:37 +02:00
ae3aec1dbc Makes LSP report new() as _init; fixes docstrings 2021-09-29 08:43:32 -04:00
6f81c213a6 Compile bullet with threasafe switch on 2021-09-28 17:21:26 +01:00
dbe0e4613a Merge pull request #53140 from V-Sekai/gltf_naming_fix 2021-09-28 08:40:54 +02:00
6697e380d9 Fix check for freed object during cast 2021-09-27 19:46:49 +02:00
c6387e58e9 Fixes naming conflict in GLTF importer 2021-09-27 18:07:50 +01:00
9de9994444 Reload kinematic shapes when changing PhysicsBody mode to Kinematic
Prevents a crash when calling test_body_motion. Call reload_kinematic_shapes
from init_kinematic_utilities as they are always called together.

(cherry picked from commits 112985c5bc
and 3540e716f9)
2021-09-27 18:10:30 +02:00
674cb947ea [3.x] Fix GLTF light import 2021-09-26 21:57:03 -05:00
885d905b0d Make LSP send applyEdit to connect editor signals 2021-09-25 15:22:28 -04:00
6e39566344 Merge pull request #52883 from Germanrc/script_reload_fix
C# scripts reload in editor fixed
2021-09-24 08:33:49 +02:00
84a218d346 C# script reload fixed
Co-authored-by: Michael Bickel <mib@developium.net>
2021-09-21 23:03:45 +02:00
acd15e4cd2 Don't update CSG Shape when not inside tree
(cherry picked from commit 07042b4044)
2021-09-21 17:14:59 +02:00
d6f131904b Update VisualScriptCustomNode.xml
(cherry picked from commit 080125660a)
2021-09-21 17:14:59 +02:00
22aab6be1c Merge pull request #51796 from RandomShaper/dangling_obj_release_3.x
[3.x] Promote object validity checks to release builds
2021-09-21 11:48:11 +02:00
26edc6cd41 Promote object validity checks to release builds
Extra:
- Optimized the debug-only check about why the object is null to determine if it's because it has been deleted (the RC is enough; no need to check the ObjectDB).
- Because of the previous point. the debugger being attached is not required anymore for giving the "Object was deleted" error; from now, it only matters that it's a debug build.
- `is_instance_valid()` is now trustworthy. It will return `true` if, and only if, the last object assigned to a `Variant` is still alive (and not if a new object happened to be created at the same memory address of the old one).
- Replacements of `instance_validate()` are used where possible `Variant::is_invalid_object()` is introduced to help with that. (GDScript's `is_instance_valid()` is good.)
2021-09-21 10:39:04 +02:00
b37776fa2f Merge pull request #52591 from timothyqiu/error-macros
[3.x] Remove do{ } while(0) wrapper around error macros
2021-09-21 10:38:34 +02:00
91482a00bb LSP: Add support for custom host setting
You can now configure host in the `language_server` settings in the editor
settings.

(cherry picked from commit be6da39b8a)
2021-09-20 13:55:28 +02:00
92377f4b20 [macOS] Request camera permission before session init.
(cherry picked from commit e6801a098e)
2021-09-19 11:31:14 +02:00
59eafe4cd3 Remove #ifdefs for handling compilation with Visual Studio < 2015
Godot 3.3 and later require Visual Studio 2017 to be compiled.

(cherry picked from commit fc0bfbb33b)
2021-09-19 11:30:22 +02:00
298e29c772 [3.x] Some more C# formatting and style fixes 2021-09-18 12:11:03 -05:00
bb2772d2f2 Merge pull request #52762 from magian1127/3.xTemp1 2021-09-18 14:51:07 +02:00
0263a87c8b C#, replace the current Xform method with a * operator. 2021-09-18 20:40:08 +08:00
316b5dad2d Merge pull request #52390 from raulsntos/csharp-docs-3.x
[3.x] Add documentation to GodotSharp
2021-09-18 01:00:03 +02:00
4b50cd9b56 Merge pull request #52763 from magian1127/3.xtemp2 2021-09-17 12:26:36 +02:00
58e742e2c0 C# Array<String> Export Support Enum(String) 2021-09-17 14:03:27 +08:00
ae58f94323 Merge pull request #52445 from nekomatata/fix-mono-nodepath-default-arg-3.x 2021-09-16 15:20:17 +02:00
187b1ec61e Merge pull request #51095 from RandomShaper/error_cast_freed_object_3.x
[3.x] Complain if casting a freed object in a debug session
2021-09-14 22:40:17 +02:00
123d3ef935 Complain if casting a freed object in a debug session
The idea is to give the user a chance to realize a mistake that will cause a crash in a release build (or with no debugger attached).
2021-09-14 21:05:47 +02:00
154cca3d5d Merge pull request #52595 from lewiji/mono-build-solution-shortcut
[3.x] Add editor keyboard shortcut for Mono Build solution button
2021-09-14 16:00:10 +02:00
48a6264a87 Add editor keyboard shortcut for Mono Build solution button
Update GodotSharpEditor.cs & csharp_script.cpp with better casing and localisation for HintTooltip on Build button

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-09-14 13:24:03 +01:00
25bd0c3f72 Try other resolved IPs if one fails to connect
(cherry picked from commit fd52e18d19)
2021-09-14 14:18:18 +02:00
6a7ca43297 Expose String.SimplifyPath in C#
(cherry picked from commit 126b1ea149)
2021-09-14 13:41:26 +02:00
e2b71de38b Improve C# method listing
- implement CSharpInstance::get_method_list
- loop through parent classes in CSharpInstance::get_method_list and CSharpScript::get_script_method_list (#46408)

(cherry picked from commit 19f25b6847)
2021-09-14 13:41:26 +02:00
ea13ff860d implement individual mesh transform for meshlibrary items
(cherry picked from commit 70108fd850)
2021-09-14 13:41:22 +02:00
bd7394a105 Merge pull request #52219 from Gallilus/Fix-VisualScriptPropertySet-value-property-hint-3x
[3.x] Fix VisualScriptPropertySet value hint
2021-09-14 12:49:43 +02:00
70853fd669 Remove do{ } while(0) wrapper around error macros 2021-09-12 15:04:53 +08:00
781b979292 Fix NodePath default argument in mono bindings
Backport from master, mono was generating "" as default argument
instead of (NodePath)"".
2021-09-06 10:46:33 -07:00
8608ece42f Merge pull request #50405 from nekomatata/clean-convex-hull-decomposition-3.x
[3.x] Clean convex hull decomposition code
2021-09-06 09:34:50 -07:00
cacf3e28fd Add documentation to GodotSharp
- Adds documentation to almost every class and member in `GodotSharp`
- Fixes some old documentation to more closely follow the XML comments convention
2021-09-04 20:15:53 +02:00
d76562ceb9 Fix constant tag documentation in C# bindings generator 2021-09-03 23:02:14 +02:00