2e94be2ea4
Merge pull request #84167 from SaracenOne/cache_mode_replace_fixes
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Fix behavior of ResourceFormatLoader `CACHE_MODE_REPLACE`
2023-12-08 15:23:13 +01:00
6c86974022
Merge pull request #84122 from kitbdev/fix-dock-visibility
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Fix dock visibility issues
2023-12-08 15:23:09 +01:00
3e7cc5ec32
Merge pull request #85271 from YuriSizov/core-check-please!
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Correctly check scripts that must inherit `EditorPlugin`
2023-12-04 23:12:24 +01:00
27ca31f359
[Editor] Save and restore previous window mode when toggling full-screen.
2023-11-27 12:44:30 +02:00
bc1949d797
Correctly check scripts that must inherit EditorPlugin
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Also updates some error messages related to this kind of check
across the codebase.
2023-11-23 16:24:43 +01:00
10b70e2498
Rework the surface upgrade tool to inform users without blocking
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This removes the immediate confirmation dialog and insteads prints the
message to the editor log (and it also appears as a toast). The immediate dialog
is a devil's plaything, and it cannot be used in this scenario (if it can be used
anywhere at all). The condition that triggers the SUT can happen during any
attempt by the rendering server to read a mesh. This means it will conflict
with a number of editor processes, like loading, importing, preview
generation, export, CLI mode, etc.
So while this is less on the nose as far as informing users goes, it's also
our best option to use the log and the toaster.
2023-11-22 19:03:14 +01:00
d84ba48d8f
Avoid saving scene while already saving the scene
2023-11-20 21:57:21 +01:00
fdaee9ee89
Prevent the surface upgrade tool from running during export
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Also add an explicit way to trigger the tool manually
at user's will.
2023-11-20 15:36:45 +01:00
b049ac43ba
Merge pull request #84927 from bruvzg/macos_ext_frame_upd
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[macOS] Process events before changing title style to update window frame.
2023-11-16 14:52:28 +01:00
f392a9c4f8
Fix CACHE_MODE_REPLACE
2023-11-15 18:55:20 +00:00
6d47eff457
Merge pull request #83104 from jsjtxietian/fix-crash-when-reimport-animation-while-playing
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Fix editor crash when re-importing GLTF while animation is playing
2023-11-15 13:15:54 +01:00
c64c1053e9
[macOS] Process events before changing title style to update window frame.
2023-11-15 09:33:23 +02:00
3c10493d0b
Fix Editor crash when re-importing GLTF while animation is playing
2023-11-15 11:13:42 +08:00
da55c06322
Save scene when saving built-in resource
2023-11-13 16:34:17 +01:00
136b7f9c52
Preserve the output from the gradle build command
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Updates `EditorNode#execute_and_show_output(...)` to return the output of the executed command.
2023-11-12 12:07:04 +01:00
95fbb2ecb2
Scan the filesystem in the first frame when using headless mode
2023-11-07 10:46:56 +01:00
98baac7172
Merge pull request #84200 from clayjohn/surface-upgrade-tool-rework
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Overhaul the SurfaceUpgradeTool
2023-11-01 22:32:09 +01:00
be386e1876
Overhaul the SurfaceUpgradeTool
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This defers the update to a fresh restart of the editor (to ensure we aren't mid way through loading scenes anymore.
It also ensures that the popup can't be used by multiple threads at once
Co-authored-by: Yuri Sizov <yuris@humnom.net >
2023-11-01 15:32:54 +01:00
8c39a2d169
Disconnect EditorNode from file dialogs on destruction
2023-11-01 13:01:28 +01:00
a92ed50777
Make remote inspector groups not foldable
2023-10-31 17:29:53 +01:00
8f0b742a9a
Merge pull request #83576 from raulsntos/fix-80883
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Enable new addon after hiding ProjectSettings
2023-10-30 17:47:23 +01:00
a7c81f4275
Merge pull request #73981 from stmSi/fix-filter-files-shortcut-input-not-handling
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Fix Filter Files shortcut input is not properly handled
2023-10-30 16:25:24 +01:00
a2674463fa
fix dock visibility issues
2023-10-30 10:52:07 -04:00
e2c79bcb95
Merge pull request #82471 from SaracenOne/recache_bone_attachment
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Reimport bone attachment fixes
2023-10-30 10:18:00 +01:00
fe64786a91
Merge pull request #83498 from SaracenOne/mesh_unwrap_rules
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Mesh instance UV2 unwrapping improvements
2023-10-28 12:30:22 +02:00
e865bad06a
Mesh instance UV2 unwrapping improvements:
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Enforce foreign resource modification rules.
Add more helpful error handling for ArrayMesh unwrapping.
2023-10-28 03:04:15 +01:00
4b671eec0e
Reimport bone attachment fixes:
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Assign bone_idx to GLTF importer to fix serialization.
Notifies Skeletons and BoneAttachments when reimporting.
Removes usage of NOTIFICATION_NODE_RECACHE_REQUESTED
2023-10-27 20:34:01 +01:00
ba79e53dd0
Merge pull request #84048 from SaracenOne/extra_readonly_info
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Add read-only info to resource embedded in other scenes.
2023-10-27 13:33:53 +02:00
ada1f66fc1
Add read-only info to resource embedded in other scenes.
2023-10-27 12:01:22 +01:00
50b7387a3f
Use Hashset for dependency list when moving
2023-10-25 21:05:53 +03:00
f021d33940
Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
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Reset SDFGI when changing editor scene tabs
2023-10-25 10:27:03 +02:00
bc5d5978ea
Merge pull request #83695 from YuriSizov/core-lock-and-key
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Improve threading in ClassDB and EditorHelp
2023-10-24 10:54:19 +02:00
50d17f6b8c
Merge pull request #83613 from clayjohn/surface_upgrade_tool
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Add an editor tool to automatically upgrade and re-save meshes
2023-10-24 00:10:37 +02:00
318ef8461f
Implementation of tool to automatically upgrade and re-save meshes
2023-10-23 22:39:48 +02:00
701c8d8323
Fix tab dragging issues
2023-10-22 13:58:31 -04:00
9b03fb36f9
Improve threading in ClassDB and EditorHelp
2023-10-20 22:14:04 +02:00
cd31407cb3
Clean up some Editor, OpenXR, VideoStream code
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- EditorNode has excessive and pointless checks for Input singleton.
- EditorNode initialization order is a bit awkward.
- OpenXR binds a method that doesn't need that (for call deferred).
- VideoStream has a formatting error.
2023-10-20 17:54:39 +02:00
15955e5d9e
Merge pull request #83512 from zaevi/fix_remove_from_floating_dock
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Editor: Fix `remove_control_from_dock` fails when dock is floating.
2023-10-20 15:08:40 +02:00
7b34fa8dd2
Enable new addon after hiding ProjectSettings
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- Enabling newly created addons can show a warning dialog, doing so before hiding the `ProjectSettingsEditor` dialog causes rendering glitches.
- Remove unused `PuginConfigDialog` in `EditorNode`. The one actually being used is an instance in `EditorPluginSettings`.
2023-10-18 20:20:46 +02:00
582ed157b5
Fix StringName leaks in GDExtension, core, and editor themes
2023-10-18 17:36:20 +02:00
e06d09228b
Merge pull request #83251 from Rindbee/fix-current_edited_scene-wrong-move
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Fix saving wrong edited scene state when switching scene tabs
2023-10-18 00:01:24 +02:00
acf0d395c8
Editor: Fix remove_control_from_dock fails when dock is floating.
2023-10-18 01:14:26 +08:00
225a5e225f
Fix saving wrong edited scene state when switching scene tabs
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When creating a new scene, the scene tab will actually switch to the newly created one.
Also worth noting that switching scene tabs saves state (by `save_edited_scene_state`).
When trying New Scene again, the previously empty scene tab will be removed.
So the correct logic is: switch the tab save state first, and then remove the previous
empty scene tab. To prevent `current_edited_scene` from being incorrect when saving state.
2023-10-17 22:52:44 +08:00
230bdda872
Merge pull request #82742 from kitbdev/empty-dock-layout
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Fix loading floating dock layout
2023-10-13 11:43:35 +02:00
41fa6c32b4
Disable update spinner when debug redraw is active
2023-10-11 13:21:29 +02:00
c0e872c05b
Fix dependency menu not showing up if scene failed to load.
2023-10-09 03:15:46 +01:00
a6de7a8a3f
Allow contextual plugins to persist temporarily
2023-10-06 15:58:50 +02:00
af00c4a54a
[X11] Add support for using EGL/GLES instead of GLX.
2023-10-04 14:15:36 +03:00
349da99476
fix load floating dock layout
2023-10-03 15:36:53 -04:00
1b95827d3e
Implement AnimationManager the base class of AnimationPlayer/Tree
2023-09-29 08:23:57 +09:00