72be8876ea
Properly manage drawing of primitives when they lack an area, fixes #8930
2017-08-18 15:12:48 -03:00
eab850524e
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-17 19:51:13 -03:00
19aff15a1a
Tilemap Editor: Setting to hide tile info in the menu bar
...
Based on e513ecb7a1 .
2017-08-16 19:51:55 +02:00
5485233549
Merge pull request #10300 from H4kor/anchor
...
Show Anchor even when Control-Node is hidden
2017-08-16 17:34:33 +02:00
b1ecaaa22b
Merge pull request #10307 from Rubonnek/update-argument-names
...
Updated function argument names
2017-08-16 17:17:56 +02:00
6345347190
Merge pull request #10326 from kubecz3k/spatial-click-improve
...
spatial selection if subscene geometry is far from origin
2017-08-16 17:13:27 +02:00
6380975ee2
Merge pull request #10166 from toger5/asset_lib_style_overrides
...
fixed loading old theme styleboxes.
2017-08-15 20:00:44 -03:00
1ecb48b8c2
Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889
2017-08-15 19:49:28 -03:00
129ebca41d
Merge pull request #9889 from groud/control_enhancements
...
Control node enhancements
2017-08-15 22:55:49 +02:00
cb0e357d0b
Converting to MeshLibrary works again, fixes #8092
2017-08-15 11:41:17 -03:00
78e72c8e79
spatial selection if subscene geometry is far from origin
2017-08-14 09:53:46 +02:00
0041e08f74
Avoids inverted anchors
...
Add a push_opposite_anchor argument pushing the opposite anchor if
needed
2017-08-13 21:20:14 +02:00
c26af6f2b7
Adds a function to set Anchors with a layout preset
2017-08-13 21:20:14 +02:00
e8c83b31bd
Added the possibility to move all anchors at once when they are clustered
2017-08-13 21:20:13 +02:00
f5ff7e9fa0
Make anchors snap to each other
2017-08-13 21:20:13 +02:00
b73613e1eb
Displays percentages when dragging anchors
2017-08-13 21:20:13 +02:00
2032cb2522
Simplifies the canvas editor code
2017-08-13 21:20:13 +02:00
3264cea7ae
Add lines to make understandable when anchors are snapped
2017-08-13 21:20:13 +02:00
b329cb9c71
Snap anchors when dragged, depending on the zoom level
2017-08-13 21:20:13 +02:00
fcff42dcb7
Make anchors draggable
2017-08-13 21:20:13 +02:00
bd0384a9e9
Add anchor visualization
2017-08-13 21:20:13 +02:00
0d35d4d53b
Replace GUI anchor type by a float between 0 and 1
2017-08-13 21:20:13 +02:00
07809c162f
Showing anchor icon in editor if control-node is hidden ( fixes #9542 )
2017-08-13 17:35:59 +02:00
428f03cf06
Updated function argument names
2017-08-12 15:12:49 -04:00
be8ae8df93
fix crash after click on MeshInstance with no owner
...
Due to how spatial selection works, after clicking on
MeshInstance that had no owner editor was crashing.
2017-08-11 19:59:30 +02:00
c231bda520
Merge pull request #10240 from djrm/pr_hidden_tilemap_menu
...
Hide tilemap menu when no tilemap is selected
2017-08-11 10:43:07 +02:00
bed66afee4
Merge pull request #10237 from Paulb23/convert_indent_save_issue_9841
...
Fixed undo when converting indent with no changes, issue 9841
2017-08-11 10:41:32 +02:00
fd6b9d9ac7
Merge pull request #10231 from djrm/pr_fix_add_sprite_dialog
...
Improved add texture as node dialog
2017-08-11 10:40:46 +02:00
e4a9233a83
Hide tilemap menu when no tilemap is selected
2017-08-10 14:48:48 -05:00
e91bde6521
Fixed undo when converting indent with no changes, issue 9841
2017-08-10 19:23:45 +01:00
03f62495ca
Improved add texture as node dialog
2017-08-10 11:40:28 -05:00
d2d62122e2
ability to click on spatial subscene to select it
2017-08-09 18:40:02 +02:00
dbb6a39722
Moved mirror and rotations to the tile mapen, to avoid taking up too much toolbar space, fixes #6461
2017-08-08 22:46:26 -03:00
950b205609
Clean up canvas item when changing state, closes #5977
2017-08-08 21:12:32 -03:00
a9da258a65
fixed loading old theme styleboxes
2017-08-08 18:36:35 +02:00
5e1116da4c
Added proper local transform snapping, closes #4985
2017-08-08 07:55:21 -03:00
1939e83a65
Attempt to resolve #4673
2017-08-08 07:13:17 -03:00
a0d969c560
Revert "fixed loading old theme styleboxes"
2017-08-07 16:00:34 -03:00
3121b3a4f4
Merge pull request #10141 from ISylvox/lower_case_godot_api
...
Makes all Godot API's Methods lower_case
2017-08-07 14:59:39 +02:00
b31ba2f187
Merge pull request #10097 from toger5/asset_lib_style_overrides
...
fixed loading old theme styleboxes
2017-08-07 14:47:27 +02:00
722011bb75
Merge pull request #10082 from Noshyaar/pr-viewport2
...
SpatialEditor: fix "Top", overflow preview button
2017-08-07 14:42:31 +02:00
307a04268b
Merge pull request #10078 from Noshyaar/pr-viewport
...
SpatialEditor: uniform min/max of fov,znear,zfar
2017-08-07 14:42:03 +02:00
ebf19d72b5
Merge pull request #9878 from toger5/theme_border_settings_change
...
Theme border settings change + updating styles
2017-08-07 14:07:57 +02:00
5ae78fdf6a
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
f035e4a24a
fixed loading old theme styleboxes
2017-08-05 01:33:46 +02:00
1cc655a40d
SpatialEditor: fix "Top", overflow preview button
2017-08-04 20:46:22 +07:00
3b2a4cc52a
editor: update helps and script panel on theme could change.
2017-08-04 14:57:15 +02:00
b8feae4db6
SpatialEditor: uniform min/max of fov,znear,zfar
...
Clamp FOV to [0.01, 179], Znear and Zfar to [0.01, 10000]
2017-08-04 18:23:10 +07:00
95da12212b
TileMap: Fix infinite loop when trying to bucket-delete empty tiles.
...
Right-clicking when the bucket tool is enabled means "erase all instances of this tile".
So it doesn't make sense to try doing this for empty tiles :P
Fixes #10065
2017-08-03 20:46:13 +02:00
708ddb05af
ScriptEditor: ctrl+click can open scenes/resources.
...
Closes #9654
2017-08-02 19:23:57 +02:00