Commit Graph

20 Commits

Author SHA1 Message Date
2b1f692455 doc: Sync classref with current source 2018-11-01 11:39:29 +01:00
67a108b196 DocData: Fix return type listed as "var" instead of "Variant"
(cherry picked from commit f92b87e5f8)
2018-11-01 11:39:28 +01:00
d9d1a91c5f [DOCS] Update VisibilityEnabler* and TileSet doc
(cherry picked from commit 49549ce93c)
2018-11-01 11:39:27 +01:00
2d0e7bd484 [DOCS] Many class ref updates
(cherry picked from commit 2a0991dde6)
2018-11-01 11:39:22 +01:00
16ab5e091d 3.0.7-devel
Onwards my precious!
2018-07-31 20:13:10 +02:00
b5338b640f Bump to 3.0.6-devel 2018-07-09 14:32:35 +02:00
4bf441c32b Bump to 3.0.5
And onwards!
2018-06-23 17:05:45 +02:00
98609279b6 Bump version to 3.0.4
And onwards!
2018-06-14 15:37:51 +00:00
d24f77be99 Fix documentation version strings 2018-06-01 18:19:33 +02:00
42e82b9377 doc: Update version string for 3.0.2 2018-02-27 13:57:10 +01:00
5f15642fde Update doc version strings to 3.0.1 2018-02-24 18:59:38 +01:00
d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
e28cdc4654 doc: Update version string in XML 2018-01-13 11:43:42 +01:00
8d03cafd7c doc: Sync classref with current source 2018-01-03 13:45:03 +01:00
2b41afb30e Fix wrong return value in some virtual method bindings 2017-12-10 15:34:08 +01:00
7dfba3cda9 doc: Fix enum tags thanks to 2bc6db6 2017-11-24 23:16:30 +01:00
bc75fae579 doc: Update header version for 3.0-beta 2017-11-24 09:16:52 +01:00
15ada56d73 doc: Sync classref with current source 2017-11-24 09:16:27 +01:00
967bfb0c4a doc: Remove revision.module_config from version string
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
4f929a0fdf Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
2017-09-12 17:45:41 -03:00