0eab0d9343
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-03 11:41:35 +01:00
2c93def09d
Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport
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(cherry picked from commit 934498d37a )
2018-03-28 23:33:03 +02:00
a39930c5b9
Add a function to remove controls from containers
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Closes #5968
(cherry picked from commit da69a06253 )
2018-02-19 22:18:22 +01:00
617bcd1b91
Capitalized "View" menu options.
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(cherry picked from commit b507eeddcc )
2018-02-19 22:13:45 +01:00
48611afb80
Rotate Control node with respecting pivot offset
2018-01-24 15:44:28 +09:00
9f479f096c
Fix typos in code and docs with codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
b06c6602c8
Changes the keep_margin parameter to true by default, so that people are not suprised that set_anchor changes the margins values
2018-01-15 10:37:13 +01:00
9d4afdc372
- Fixes #15470 "Crash on drag and drop scene file on empty scene"
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- New: Allows for multiple files to be dragged over
- Added error when multiple nodes are dropped in scene **without** scene root
- Removed TTR: "This operation requires a single selected node.", "I see.."
- Introduces TTR: "Can not instaniate multiple nodes without root."
- Fixes "Can't add_child, already got a parent" error
- Reduced multiple resource loading by casting
- Make sure to not _show_resource_type_selector if only PackedScenes are being dropped
2018-01-09 23:16:47 -05:00
6c6a0fe840
Fix crash due to stale refs to node selection lists
2018-01-07 09:57:28 +01:00
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
1876999b3a
Fix get_edited_scene_root error at starting editor
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Fix #15300
2018-01-05 03:55:43 +09:00
f9f6f250e6
Merge pull request #15191 from Jerome67000/z_renaming
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renames "z" Node2D property to "z_index"
2018-01-04 00:41:45 +01:00
42ae3525a3
#15078 renamed "z" -> "z_index" property in Node2D
2018-01-03 13:02:26 +01:00
8cf9269cdb
Merge pull request #15225 from volzhs/lock-group-invisible-node
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Fix lock or group with invisible node
2018-01-03 12:35:12 +01:00
459ee51338
Merge pull request #15093 from poke1024/canvas-editor-select
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More exact picking for canvas editor
2018-01-03 11:15:28 +01:00
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
108b4a37b0
Fix lock or group with invisible node
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Fix #15205
2018-01-01 02:18:39 +09:00
8505871a87
More exact picking for canvas editor
2017-12-27 20:24:58 +01:00
b8c849205c
Fix 2D editor checkboxes with a new project
2017-12-26 16:39:58 +01:00
3068ccc8e6
Merge pull request #14913 from poke1024/tooltip-shortcut-names
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Consistent display of shortcut names in tooltips
2017-12-21 22:47:50 +01:00
22d87f20fa
Consistent display of shortcut names in tooltips
2017-12-21 20:17:30 +01:00
ec139d8522
Fix blurry after zooming
2017-12-21 00:39:02 +09:00
cd43188734
Fixed #14503
2017-12-11 02:43:27 +03:00
81a79e0c0e
Fix get_edited_scene_root error at starting editor
2017-12-10 08:01:00 +09:00
59657d6823
Merge pull request #14448 from groud/fix_checkboxes_update
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Fixes the checkboxes update in canvas item editor
2017-12-09 19:04:27 +01:00
20a566d63a
Merge pull request #13166 from Krakean/change_addrootifnone_v2
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When drag'n'drop, automatically create dragged resource as a root node if you haven't any yet (v2)
2017-12-09 16:42:25 +01:00
e1de1b62ee
Fixes the checkboxes update
2017-12-09 15:25:20 +01:00
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
7b02f5591d
Moves the guides colors to editor settings
2017-12-05 21:44:52 +01:00
03c1b6be23
Fix a little mistake in a setting name (rulers->guides)
2017-12-05 10:45:27 +01:00
1702a19bf0
Merge pull request #13959 from groud/editable_rulers_colors
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Makes editable the guides color
2017-12-05 09:23:52 +01:00
c2a7d186bd
Make rulers on by default
2017-12-04 15:39:12 +01:00
6c32629758
Makes editable the rulers color
2017-12-03 18:57:49 +09:00
3f31925b18
Universalize draw-over API for EditorPlugins
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- Now it is usable from both `CanvasItem` and `Spatial` editors.
- `EditorPlugin` API changes:
- `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`.
- `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get.
- New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types.
- New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
2017-11-24 21:24:15 +01:00
3cca09d96a
When drag'n'drop (lets say, picture in 2D mode), automatically create dragged resource as a root node if you haven't any yet.
2017-11-22 05:28:02 +03:00
80ad8afc85
Native pan and zoom for macOS
2017-11-21 09:11:39 +01:00
77f21b63e9
Add simple spacebar panning setting for 2D editor
2017-11-20 22:53:14 +01:00
8d1f2b1857
Rework the canvas_item API for further improves to the canvas item editor
2017-11-19 13:36:31 +01:00
b0f10c6643
Merge pull request #12855 from Hinsbart/remove_preview
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Remove preview when closing "change default type" dialog.
2017-11-12 21:03:42 +01:00
58fafea485
Remove preview when closing "change default type" dialog.
2017-11-12 10:50:32 +01:00
592ee82010
Fixed theme update and some widgets.
2017-11-11 11:58:30 -06:00
482e07af7e
Unify degree members and properties
2017-11-10 12:52:07 +01:00
1d99f93a7a
Fix compilation on Visual Studio 2013 again.
2017-11-01 23:47:05 +03:00
a6ddc5a9a4
Merge pull request #12363 from groud/implement_guides
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Implement 2D editor guides
2017-10-30 22:58:46 +01:00
32502a4b68
Fixes keybord directionnal keys not moving nodes in the 2D editor
2017-10-29 22:00:03 +01:00
06a4e2e3ad
Implement guides
2017-10-24 22:32:00 +02:00
79dda1350d
Finished transition of Patch9Rect to NinePatchRect
2017-10-24 13:01:45 +07:00
99c8a8c7b1
Merge pull request #11401 from SaracenOne/snapped_drag
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Added snapping to spatial drag and drop.
2017-10-22 12:06:00 +02:00
3ba5ee42c3
Fix compilation on Visual Studio 2013 ( #10219 ).
2017-10-20 12:55:22 +02:00
fc02605b49
Fixes snapping and replaces the _draw_canvas by forward_canvas_draw
2017-10-18 00:01:59 +02:00