386968ea97
Remove obsolete GLES3 backend
...
Due to the port to Vulkan and complete redesign of the rendering backend,
the `drivers/gles3` code is no longer usable in this state and is not
planned to be ported to the new architecture.
The GLES2 backend is kept (while still disabled and non-working) as it
will eventually be ported to serve as the low-end renderer for Godot 4.0.
Some GLES3 features might be selectively ported to the updated GLES2
backend if there's a need for them, and extensions we can use for that.
So long, OpenGL driver bugs!
2020-02-13 10:36:44 +01:00
9b0dd4f571
A lot of progress with canvas rendering, still far from working.
2020-02-11 11:53:27 +01:00
a7f49ac9a1
Update copyright statements to 2020
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
1a1b35721a
Send notifications to ARVRInterfaces
2019-04-27 08:39:21 +10:00
e0b703e3fe
Added eye_height, changed description and fixed size of viewport issue
2019-04-10 01:11:17 +10:00
75dae1b9a9
Drivers, main, servers: Ensure classes match their header filename
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Renamed:
- `drivers/alsamidi/alsa_midi.h` -> `midi_driver_alsamidi.h`
(same for `coremidi` and `winmidi`)
- `main/timer_sync.h` -> `main_timer_sync.h`
- `servers/visual/visual_server_global.h` -> `visual_server_globals.h`
2019-02-12 14:39:47 +01:00
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
d1f3b622f0
Fix missing/malformed license headers
2019-01-01 12:46:36 +01:00
d952126caf
Fix warnings in Android platform
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Fixes the following Clang 7 warnings:
```
platform/android/os_android.h:240:16: warning: 'OS_Android::native_video_play' hides overloaded virtual function [-Woverloaded-virtual]
platform/android/os_android.h:241:15: warning: 'OS_Android::native_video_is_playing' hides overloaded virtual function [-Woverloaded-virtual]
platform/android/audio_driver_opensl.cpp:104:3: warning: suggest braces around initialization of subobject [-Wmissing-braces]
platform/android/audio_driver_opensl.cpp:129:10: warning: unused variable 'numOutputs' [-Wunused-variable]
platform/android/audio_driver_opensl.cpp:130:11: warning: unused variable 'deviceID' [-Wunused-variable]
platform/android/java_glue.cpp:795:10: warning: unused variable 'clsio' [-Wunused-variable]
platform/android/java_glue.cpp:890:12: warning: unused variable 'gob' [-Wunused-variable]
platform/android/java_glue.cpp:592:13: warning: unused variable 'resized' [-Wunused-variable]
platform/android/java_glue.cpp:593:13: warning: unused variable 'resized_reload' [-Wunused-variable]
modules/mobile_vr/mobile_vr_interface.cpp:401:8: warning: unused variable 'aspect_ratio' [-Wunused-variable]
drivers/unix/dir_access_unix.cpp:394:2: warning: THIS IS BROKEN [-W#warnings]
```
2018-10-03 15:17:00 +02:00
a6df366b23
Moving lens distortion shader into drivers and adding GLES2 support
2018-10-02 17:14:43 +10:00
b0f166987a
Server platform builds (dummy) mobile_vr module.
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Protect GL functions in mobile_vr with ifdefs.
2018-09-25 12:29:31 +02:00
4194581823
Delay initialising lens distortion shader so GLES2 doesn't crash
2018-08-16 20:42:47 +10:00
03d02e88fc
Reenabled module and fixed missing const
2018-07-27 18:43:50 +10:00